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Sailors Matter

The Strongest Curse Master

Born into a lower middle class family, Ace Lander grew up being told there was a simple formula for success: get an education, graduate, and work hard to build a prosperous future. But that formula failed him during the final stretch of his senior year when a local gang targeted him, putting everything he had and was building towards at risk. Trapped and desperate, Ace felt his life spiraling out of control—until Ria Hart, a fellow classmate, discovering Ace's innate aptitude to become a Curse Master, a being capable of wielding curse energy and abilities but haunted by Curselings, took pity and introduced him to the secret world hidden beneath the mundane surface of their world, the World of Curses. Awakening as a Curse Master, Ace discovers he possesses an extraordinary innate curse tool: the Cursed Toybox. This tool comes with a unique class, Toymancer, granting Ace powers unlike any curse master the world has seen before. The Cursed Toybox allows him to animate and actualize toys, transforming them into powerful, living beings bound to his will. From overpowered heroes to legendary gods, any toy that falls into Ace's Cursed Toybox springs to life with powers beyond one's imagination but bound to him in eternal servitude. Armed with his Toy Summons, Ace must navigate the perilous world of curses, protect his loved ones, and reclaim control of his destiny before the gang—and the darkness of the hidden world—consume him entirely. [ — Status Screen — > Your Cursed Toybox is animating the doll 'Silicone Sailor Stella' as a toy summons… > Your Cursed Toybox has animated the doll 'Silicone Sailor Stella.' > Toy summon 'Silicone Sailor Stella' added to your toy space. > Toymancer can now summon Sailor Stella. Summoning Toy Summons... Name: Stella Race: Curse Tool Class: Toy summon Title: Silicone Sailor Durability: (100/100) Enchantment: 1-Star Individuality: (100/100) Curse Energy Consumption: 5 units per hour Skills: Toy Actualization, Seamanship, Armed Security, Adult Gratification. Toy Actualization: Bring Toy Summons' original character design and skills to existence when they are animated based on their individuality stats. Addition Effect: Toy Physiology. Seamanship: Expertise in navigation, sailing, and ship handling alongside wilderness survival, first aid, and emergency procedures. Armed Security: Proficiency in the use of small arms and other naval weaponry with training in close quarters combat, surveillance, and counterintelligence. Adult Gratification: Creatively addressing emotional, mental, and physical needs of Toymancer till gratification.] "Cursed armies, Curselings, and Curse slaves are nothing—I've got a Toy legion of overpowered action figures and unrealistically beautiful silicone goddess." ~Toymancer Join the saga of the Toymancer's rise to become the Strongest Curse Master.
IGotStones · 829.8K Views

Not another Dungeon Story

The Law of the Dungeons It did not matter who you were. A noble’s blood, a scholar’s wisdom, a merchant’s wealth—none of it meant a damn thing inside the dungeons. Once you stepped beyond those gates, past the threshold where light faded and the unknown swallowed all, there was only one truth that mattered. The strong ruled. The weak perished. It did not matter if you were a prince or a beggar, a decorated warrior or a nameless fool. The dungeon did not care. It did not discriminate. It only tested, again and again, until your bones lay among the countless others who had thought themselves worthy. For most, dungeon diving was not a choice—it was survival. In this city of towering walls and endless ambition, men and women bled for the chance to carve their names into history. They fought for coin, for glory, for the slim chance of rising above their station. They fought because, in Dragnir, power was the only thing that truly mattered. Some dove for wealth, their eyes glimmering with the promise of fortune buried in the depths. Others sought fame, desperate for their names to be whispered in awe, their deeds recorded in legend. And then there were those who fought for power—not for riches, not for glory, but for strength itself. Because in the end, power was the only thing that meant anything. And so, they fought. Again and again, against monsters that never died, in dungeons that never emptied. They struggled, they endured, they bled, and still, the dungeons called for more. For some, the call was a curse. For others, a promise. But no matter the reason, no matter their fate—once they stepped inside, they belonged to the dungeon. And the dungeons… never let go. Right Dungeons, because it's not only one but Three of them with different kinds of hell to offer, will you dive?
57Hertz · 1K Views
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