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Zack Snyder Batman

It's only attacks at night

Synopsis Officer Zack Renner is one of the best detectives in his city—a man driven by logic, evidence, and an unshakable sense of justice. But when a string of bizarre disappearances haunts the quiet community, even he can’t ignore the chilling pattern emerging: every victim vanishes in the dead of night, leaving behind nothing but their clothes and personal belongings. No bodies. No signs of struggle. No explanation. As Zack delves deeper into the mystery, he finds himself racing against a predator unlike anything he’s ever encountered. This entity is silent, relentless, and invisible to the naked eye. Witnesses report hearing unsettling noises—sounds that seem to vibrate with hunger and malice. And when it strikes, it doesn’t just take people; it leaves an aura of terror that defies reason. With his partner’s wedding reception set on a luxurious boat cruise, Zack hopes for a brief reprieve from the horror—but the darkness follows them onto the open sea. As night falls, strange noises ripple through the decks, guests vanish without a trace, and fear spreads like a plague. The creature’s appetite grows stronger, and Zack realizes that survival depends on confronting his deepest fears. The only way to fight back? Stand your ground. Don’t fear the dark. And listen carefully—certain sounds might reveal its true form. But how do you defeat something you can’t see, that feeds on fear, and shields itself from harm? As the body count rises, Zack must uncover the creature’s origins, its weaknesses, and the truth behind its insatiable hunger. Time is running out, and the darkness is closing in. In this tense and atmospheric sci-fi thriller, It Only Attacks at Night will keep readers on the edge of their seats, where every shadow could hide a nightmare—and survival hinges on what you can’t see coming.
Amber_Eze · 4K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 97.4K Views
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