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Sid From Ice Age

Vide Sidéral

Sommaire : Le Vide Éternel Arc 1 : La Naissance du Vide (Chapitres 1-20) 1. Le héros oublié 2. Éveil dans l’ombre 3. La tempête de ténèbres 4. Les premiers pas 5. Rencontre avec Liryel 6. Un village en ruine 7. Les murmures des anciens 8. Duel dans la forêt 9. Apparition des anges 10. Une prophétie troublante 11. La flèche d’espoir 12. La marche vers le sanctuaire 13. Démonstration de puissance 14. Les dragons en colère 15. L’épreuve du néant 16. Conflit intérieur 17. Liryel et Kael : un lien fragile 18. Ombres dans le sanctuaire 19. Premiers fragments du vide 20. Le serment d’un héros --- Arc 2 : Les Terres Déchirées (Chapitres 21-50) 21. La traversée des montagnes 22. Les légendes des hommes-lézards 23. Éruption de rage 24. La lame brisée 25. Épreuve de l'esprit 26. L'attaque des démons 27. Les anges et leur méfiance 28. Une ville sous tension 29. Pacte avec un esprit 30. La nuit des cendres 31. Liryel en danger 32. Kael dévoile sa vraie force 33. Une bataille désespérée 34. Découverte d’une vérité enfouie 35. La pierre du vide 36. Le pouvoir du sacrifice 37. La chute des montagnes 38. Les larmes de Liryel 39. La promesse d’un avenir 40. Un ennemi plus puissant --- Arc 3 : Le Royaume des Abysses (Chapitres 51-100) 41. Voyage vers les abysses 42. Les gardiens du néant 43. Le souffle du désespoir 44. La force du doute 45. Une trahison inattendue 46. Rencontre avec un démon roi 47. Le passé de Kael 48. Une lutte sans issue 49. Des alliés improbables 50. Le chemin des sacrifices 51. La lumière dans l'obscurité 52. Une confrontation inévitable 53. Liryel et son héritage 54. Les failles des abysses 55. Combat au sommet 56. Le jugement des anges 57. La chute du premier démon 58. Les souvenirs enfouis 59. Kael contre le vide lui-même 60. Une victoire amère --- Arc 4 : Les Flammes de la Rédemption (Chapitres 101-150) 61. Un monde en ruine 62. Les survivants 63. Une alliance fragile 64. Les dragons et leur colère 65. Une nouvelle arme 66. La danse des esprits 67. Les démons unifiés 68. L’amour en péril 69. La faiblesse d’un héros 70. La flamme de la rébellion
Noir_2612 · 401 Views

Global Ice Age Survival: Starting with SSS+ ranked Talent

Lan Sol was a beta tester for an open-world survival strategy game called *Global Ice Age Survival*. The game had only released its beta version over the years, with no sign of a public release anytime soon. The premise of the game was simple: Upgrade the campfire—the most crucial source of warmth and the heart of the territory—build various structures, recruit workers, and survive in the frozen world. Sounds boring? Not quite. The game featured monsters, magic, dungeons, and numerous kingdoms scattered across multiple continents. Players could ally with kingdoms, conquer them, or even dominate the entire world. The ultimate goal? Transform a medieval-themed kingdom into a modern, automated one. The game was difficult but oddly satisfying. Lan Sol had finally achieved a 100% completion rate. He eagerly awaited the official release, excited to conquer the game once more. But when he woke up the next day, he found himself in a snowy wasteland. A cold wind howled as the world around him lay blanketed in white. It was so cold that it felt as though the sun no longer existed. It didn’t take long for him to realize he had been transported into the very game he had played for over a year. And he wasn’t alone—every individual on Earth had been transported to this icy world. Waking up next to a campfire, Lan Sol began his journey by upgrading it, knowing it was the first step to survival. Before long, he discovered he had received an exclusive reward: an SSS+ ranked talent.
Magic_is_Cool · 32.8K Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 9.5K Views
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