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Naruto Drawing Angry

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 50.4K Views

The World Awakens: Ten Consecutive Draws Before Invincibility

It was the year 2040. Chen Feng woke up and the world became a massive virtual reality game. A time rip had occurred in North America, Europe, Asia, and throughout the world. Monsters streamed through the rip. The time of the awakening was here and everyone had to go through ten random draws at the beginning. Chen Feng, who had been rebirthed into the game was very lucky and started the game with ten SSS-class talents. [Lucky Halo] The Goddess of Luck will watch over you. [Elemental Compatability] Compatible with all elements in the system. He can learn any skill of any element. [Treasure Sensing] He can clearly locate where the treasures are and their grades. [Super Tamer] He has no limit as to the number and grade of beasts he can tame. [Super Synthesizer] He can synthesize all skills, objects, and living things. [Power Trove] There is no limit to his attack range and his attack speed increased by 100 times. [Topsy Turvey] He can turn negative effects into positive effects and save those forever. [Talent Stealer] Your talent is great, and it is now mine. He can kill his opponents to get their talents. [Passive Increase] Stop using active skills during a designated period and his passive skills will increase a hundredfold. [God of Tricks] God said, let there be light, and there was light. The skills you create will become real as long as enough people believe in it. The people were awakened on the day of the game and Chen Feng became a god-like existence.
Levelling Up Alone · 2.8M Views
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