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Harley Quinn The Eat Bang Kill Tour

The Heroines All Want to Kill Me

In the fantastical empire fraught with crises, the shadow of the Demon King looms ever closer. Frey, as the eldest son of a hero family that has endured for thousands of years, shoulders the mission of preventing the Demon King from devouring the world. It turns out that according to the family's prophecy book, his ancestor was teleported to this world after insulting the game "Dark Fantasy" in another world. The ancestor managed to achieve a satisfactory ending by relying on the game's knowledge. In the sequel, "Dark Fantasy 2", for a happy ending to be unlocked, the hero must first destroy the world to obtain the "system". In the previous "game", Frey committed countless evil deeds. After successfully obtaining the "Pseudo - Evil Path" system, he was reborn to the day before entering the academy. However, his evil actions made five heroines harbor intense hatred for him in the previous life. After being reborn, they awakened their past - life memories and were bent on revenge. These heroines included the future prime minister, the great mage, the saintess, Kania, the cursed dark mage, and the imperial princess. Before entering the academy, Kania, who served as a maid in the duke's family and was a dark mage, attempted to assassinate Frey several times, such as by poisoning his food. Frey defused the crises with his "Intuition of the Pseudo - Evil". He also discovered that Kania was on the verge of death due to a curse, and the effect of the curse would weaken when she was by his side. The key to saving her might lie with her younger sister. Therefore, while hinting at his coveting of her sister to maintain her hatred, Frey injected vitality into her, even though it would shorten his own lifespan. After entering the academy, at the welcome party, the nobles indulged in extravagance and bullied the commoners. Frey rescued Irina, the future great mage who was caught by the nobles. He used the system skills "Information Detection" and "Emergency Defense" to resolve the fatal curse and earned evil points. Upon moving into the dormitory, Kania became Frey's attendant, which was the result of her request to Frey's father. If Frey caused trouble, he would be expelled from the academy. Meanwhile, Frey found that he could neither view nor upgrade his attributes except for his spiritual power. He could only accumulate points by completing tasks. Moreover, Perosh Astrad, the "Pure White Saintess", also harbored a strong murderous intent towards Frey due to her past - life memories. In this perilous world, Frey has to deal with the pursuit of the heroines while solving the empire's problems. Whether he can accumulate points, unravel the mysteries, defeat the Demon King, and survive remains a suspenseful question.
121wsjh0574 · 6.4K Views

genesys - la tour infinie

King, un jeune homme hanté par la solitude et le deuil, mène une existence marquée par l’ombre de son passé. Son père disparu trop tôt et la mort de sa meilleure amie, Myna, l’ont plongé dans un état de détachement du monde. Malgré sa popularité apparente, il vit en spectateur, traversant les jours avec un sentiment de vide et des visions inexplicables qui perturbent son quotidien. Mais tout bascule lorsque, au détour d’une nuit, une agression brutale le pousse à la violence. Dans un moment de rage incontrôlée, sa montre, dernier vestige de son père, est brisée sous ses yeux. Ce choc déclenche un phénomène surnaturel : un portail s’ouvre et l’arrache à son monde. Lorsqu’il reprend conscience, il se retrouve dans un lieu inconnu, un espace mystique où le temps et l’espace semblent défiés par des lois inconnues. Il est désormais dans la Tour Infinie, un monument titanesque reliant d’innombrables mondes. Pourquoi a-t-elle été créée ? Qui tire les ficelles ? Quel est le véritable objectif de l’ascension . Son objectif ? Gravir les étages de la Tour et survivre aux épreuves qui lui seront imposées. Guidé par Myna, une entité qu’il crée inconsciemment et qui semble liée à ses souvenirs, King découvre qu’il possède un pouvoir unique : la capacité d’imaginer et de matérialiser des armes et objets à l’aide du mot « Arise ». Il ignore encore l’ampleur de ce don et ce qu’il implique réellement dans la Tour. Dans ce monde inconnu, il rencontre Maddy, une combattante au tempérament explosif et à l’humour ravageur, et Clovis, un mystérieux nécromancien capable de manipuler les ombres des morts. Ensemble, ils doivent apprendre à survivre dans un environnement où les monstres, les pièges et les autres participants ne leur laisseront aucun répit. Mais la Tour n’est pas qu’un simple jeu mortel. Derrière ses murs se cachent des secrets oubliés, des dieux aux intentions troubles et des rivalités millénaires entre puissances cosmiques. Au sommet de cette structure se joue un enjeu bien plus grand que la simple ascension d’un mortel. Et King, sans le savoir, pourrait bien être la clé qui changera l’ordre établi.
Larchitecte · 1.1K Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9.1K Views
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