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How To Make Spring Rolls At Home

The Spring Princess

The Prophecy of Eirene "When Nightshade falls upon the land, And the soil drinks deep the sorrow of kings, A vessel shall rise, in bloom— Her heart split by two, her choice to mend the world or break it." ⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘ The continent of Eirene, once a cradle of harmony, now festers as the cursed husk of Nightshade—a divine punishment hurled from by a forgotten god in search of a mortal who defied fate. It spreads like rot, consuming kingdoms, poisoning waters, and stirring madness in the minds of men. Yet from this decay, hope sprouts. In the heart of Antherion, a blessed kingdom, lives Princess Daphne De Agrice—the prophesied Vessel of Healing, the one destined to restore the land or doom it forever. When two foreign princes arrive—one from a realm of fading melodies, the other from a kingdom where spiders weave their last prayers—both seek alliance and salvation. But as they stand before Antherion's throne to plead for their people’s future, their words falter from the tremor of a single glimmering glance. Daphne, radiant in her grace, stirs within them the will to save, and the aching desire to be saved by her. Torn between duty and affection, Daphne must choose. Between a kingdom of song and a land of silk. Between two men and the countless lives they represent. Between what the world needs of her—and what her heart yearns for. And just as the threads begin to tighten, a lone nomad cloaked in ash and dark ess steps into the palace gates. With them, they carry a shadow older than Nightshade itself, and a truth that may unravel Daphne’s destiny.
JDFrancisc0 · 1.9K Views

Zero Roll: Infinite Return

In a world where every person is born with a six-sided die that can reveal their fate, society lives by the roll. One means failure. Six means success. People ask their dice before jobs, relationships, even battles. Fate decides everything. But some are born with rarer dice — ones that don’t have all six numbers. Some dice have only two or three numbered sides. The rest? Blank. These people are known only to a secret organization called The Abnormals — who know the truth: > The rarer the die, the deeper it touches fate itself. And some blanks aren’t empty. They hold power. --- Kairo Enys has never rolled his die — not once. Born with a mysterious die that shows only two numbers — 1 and 2 — and four blank sides, he rejects the idea that fate should decide his life. He believes in choice, not chance. That changes the night he’s betrayed and left to die. With his phone gone and blood pouring from his chest, he rolls the die for the first time — asking if he’ll live to see tomorrow. It lands on a blank. He wakes up the next day, alive, unwounded… and holding a die that’s changed: red and gold, glowing with unknown power. That blank roll etched a skill into his soul: > Infinite Return — if he dies, he rewinds to the morning. But fate doesn’t like being rewritten. Now hunted by Unknowns — chaotic beings from beyond the fabric of reality — and watched by the Abnormals, Kairo begins to unlock the terrifying truth of his die: Each blank can store a daily skill, tied to his emotions. His signature power activates once a day — or more, if he’s willing to risk his life force. Every roll is a gamble — fate or power, survival or collapse. And worse — time is running out. Two centuries ago, a deal was struck by another like him to delay the end of the world. That deal expires in one year. Kairo didn’t ask for this fate. But now? > He’s the only one who can break it. --- Fate has rules. He breaks them.
EternalAku · 1.1K Views
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