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Bronze Age Comics Lot

the bronze trial: rise of the forgotten

Synopsis: The Shattered Seal As Sylas delves deeper into the Trial’s labyrinthine challenges, he discovers fragments of a forgotten war—a conflict waged by godlike beings whose actions reshaped the world. Each victory in the Trial grants him power, but it also reveals haunting visions of a great seal, created to imprison an unspeakable force. In one of the most suspenseful moments, Sylas stumbles upon a temple hidden within the jungle, its entrance guarded by cryptic statues carved from obsidian. Inside, he finds a room lined with glowing symbols, their light casting eerie shadows. At the center of the room lies a fractured seal, its edges radiating chaotic energy. The whispers in his mind grow louder, their once-guiding tone now filled with panic: “Do not touch it! The seal must hold!” But before Sylas can act, a shadowy figure emerges from the seal’s fragmented core. The being exudes an overwhelming aura of darkness, its form shifting and unstable. It speaks in a voice that reverberates through the temple: “You have come far, mortal… but your meddling has set me free.” The walls tremble as the figure begins to manifest fully, the energy from the broken seal threatening to consume everything around it. Sylas must decide whether to flee and warn others of the seal’s collapse or stand his ground against an ancient force beyond his understanding. As the chapter ends, Sylas raises his sword, the mark on his hand blazing with newfound intensity. He knows this battle is unlike any he has faced before—and losing could mean the end of the world.
Aslamzy_Adex · 1.3K Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 7.8K Views

The Intelligence Age

In the hyper-connected world of 2075, where Artificial General Intelligence hums beneath the surface of society and meta-humans, gifted with extraordinary abilities, walk among us, power is the only currency that truly matters. Ren, a student at Japan's elite meta-human academy, understands this better than most. His ability, Localized Chronokinesis, the subtle manipulation of time in a confined space, is often dismissed as support-class, but beneath the surface lies a mind of cold calculation and ruthless ambition. Unlike the heroes lauded in history books, Ren harbors no grand ideals of justice. He sees the academy's rigorous training, the cutthroat competition of Magi Duels, and the strategic complexities of Cognitive Wargames as mere stepping stones. He is a predator in a world of evolving apex predators, and his unique control over time is a tool to be honed, exploited, and weaponized for his own ascent. His sisters, the powerfully impulsive Akari and the brilliantly analytical Hikari, are not just family; they are assets to be managed in his grand design. The looming shadow of global power blocs, the simmering tensions between nations, and the intricate web of clan politics within Japan are not threats to be overcome, but opportunities to be seized. Ren's path is not that of a savior, but of a manipulator. He will exploit every advantage, forge alliances with calculated precision, and dismantle his rivals with chilling efficiency. He sees the world not as it should be, but as it is – a game of power, and he intends to win, no matter the cost. Witness the rise of a calculating mind in The Intelligence Age, where the quietest power can be the deadliest, and the line between genius and villain is razor thin.
coolwriter · 466 Views
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