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House Of Ashes Vampire

Hallowed Be Thy Ashes

Once, there was light. Once, there were men who believed in gods, who built their kingdoms atop the bones of the fallen and drank deep from the veins of the earth, thinking themselves mighty. But the light is gone now, and the gods have drowned in the black tide of their own deceit. The world is a vast and seething thing, its skies thick with smoke that does not rise from fire but from something deeper, older—something that has been watching, waiting, hungering. The cities stand like mausoleums, their spires reaching desperately for heavens that no longer listen. In the great courts of the nobles, the masked and the damned play at civility, waltzing on floors slick with centuries of betrayal. They are not men anymore, not truly—they are echoes, puppets pulled by unseen strings, twisting their knives in games of power that no longer matter. The kings of death, their crowns rusted and their flesh long decayed, whisper prophecies of endings even they cannot fathom. Beneath the streets, beneath the stone, beneath the very skin of the world, something writhes. The dead do not sleep here, they do not rest—they plot. They whisper in voices like cracking bone, singing hymns of ruin to deities who no longer speak, who have forgotten even their own names. And yet, their will remains, etched into the marrow of creation itself. And then there is him. He has no past, no name worth carving into the annals of history. He is not a hero, nor a villain, nor even a man—he is a force, a wound torn through the fabric of a dying world. He does not rage because he chooses to. He rages because it is all there is left. He has seen the suffering, the endless cycles of deception, of power shifting from one wretched hand to another. He has seen the gods rise and fall, has watched kings build their empires only to drown in their own excess. He does not seek to rule, nor to save—he seeks only to end. But the world is not so kind as to simply burn and be done with it. No, it fights. It writhes. It plots. There are things older than kings, older than gods—things that do not want salvation, do not want balance, but only to exist, to keep the cycle turning, to let the suffering continue because it must. They whisper in the ears of the desperate, promising power, promising escape, promising meaning where there is none. They have no faces, no forms, only presence, seeping into the hearts of men, into the bones of reality itself. And so, the game continues. The nobles lie. The kings rot. The gods stir. The dead plot. And he—he burns. But even fire is not enough to cleanse this world, for the embers do not die. They scatter, carried by winds that have no master, to be caught in the hands of the next fool who thinks they are strong enough to wield them. There is no hope. No salvation. No final mercy. Only the great unraveling, the long decay, the inevitable ruin. And the jester? The jester does not laugh. For what laughter could exist in a world that has already lost? ****
Giraffed899 · 4.5K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 978 Views

Vampire: World of Blood

(A/N): Hello there.... yes I am talking to you behind the screen; now, first and foremost, I'd like to express my deepest appreciation for all of your help over the last few months; it has truly helped me to get this far. However, I am just reaching out to let you know that if you want to support the official release even more, you can now do so by visiting my Patreon page, which is linked below. Thank you again for all of your support thus far. Link: patreon.com/Iam_hastur Discord Link: https://discord.gg/nA8fYgjY5P Twitter: https://twitter.com/HasturIam ______________________ Mercy Morgan was just an ordinary young man trying to make sense of his life, but fate had other plans. One fateful night while on the verge of death, he crossed paths with Michelle Elderblood, an ancient vampire whose bite changed everything. Now transformed into Merciless Minerva Elderblood II, he finds himself thrust into a hidden world of powerful vampires and dark secrets. In this realm, where myth collides with reality, Merciless quickly realizes he is caught in a dangerous web of many powerful creatures. Meanwhile, the vampires operate under a singular, formidable king, and every encounter reveals the treacherous politics and hidden agendas that dictate their lives. Yet, amid the chaos, a singular purpose ignites within him: revenge. Merciless barely a day old must face a harrowing exam that plunges him into the depths of forbidden knowledge, forcing him to confront not only the secrets of his new existence but also the gods who have forsaken him. The pain of his past fuels his determination, and as he navigates this perilous path, he wrestles with the question of whether he is merely a pawn in someone else's game before becoming a vampire, or if he is destined for something far greater. Driven by a relentless thirst for vengeance, Merciless must gather strength and confront the darkest parts of his new identity. With every step he takes, the stakes rise, leading him closer to a confrontation that could alter the very fabric of his world. Join Merciless on a gripping journey of discovery, power, and the quest for retribution. In a dark world filled with myth, danger, and relentless ambition, can one man's desire for revenge reshape his destiny, or will it consume him entirely?
Iam_hastur · 641.1K Views

ASHES OF VORDANIA: BLOOD AND OATH

Veilborn – Synopsis Betrayed. Beaten. Left for dead. Cassian Voss was born of imperial blood, yet treated as nothing more than a pawn—a forgotten son in the shadow of a tyrant. When the emperor forces him into a death duel for his own amusement, Cassian loses everything. His family is executed. His body is shattered. His name is erased. But some men are too stubborn to die. Dragged from the depths of the empire’s waste pits, Cassian claws his way back with nothing but his rage, his scars, and the whispers of something ancient—something that should have never been awakened. Umbrafang, a blade of forgotten origins, has chosen him. And with its power, Cassian will carve his path through the empire that cast him aside. Yet vengeance is only the beginning. The empire is a beast with many heads—noble houses vying for power, generals who have never lost a war, and an emperor who once brought nations to their knees. And in the shadows, something far more terrifying stirs—a force older than Vordania itself, watching, waiting. As Cassian rises, so does the chaos. A new rebel known as The Rising Sun emerges, a challenger to the throne Cassian seeks. And beyond them both, an ancient darkness whispers from the void, promising power beyond measure… at a price. In this brutal game of kings and gods, who will reign, who will fall, and who will be consumed? --- A tale of vengeance, war, and the making of legends. This is Veilborn. The world will remember his name.
Lume_X · 1.4K Views

Echoes of Ash

In a world where Ki is the cornerstone of society, Julian is the youngest son of the powerful Hale family, whose lineage is known for its immense Ki strength. However, Julian is an outcast in his own bloodline. His Ki pool is minimal, and despite years of training, he cannot control itas well as others. While his peers demonstrate remarkable feats of power, Julian struggles with even the simplest of tasks—he can’t enhance his body as others do. In a world where strength equals respect, Julian is seen as weak, useless, and a disappointment to his family. Despite his failings, Julian refuses to give up. He knows the weight of his family’s expectations and the consequences of his weakness, but he is determined to carve his own path. His daily life is filled with the quiet desperation of hiding his incompetence, avoiding confrontations, and trying to maintain the dignity of his name. Though he doesn’t experiment or look for quick fixes, there’s a part of him that refuses to believe he is destined to remain insignificant forever. One fateful day, a catastrophic event shakes the kingdom—a massive disaster strikes, one so immense it disrupts the balance of Ki itself. Amidst the chaos, something inside Julian stirs. The air around him crackles with energy, and for the first time in his life, he feels a shift within his Ki—an unfamiliar sensation, like a force rising up from the deepest corners of his being. His Ki doesn’t surge with power, nor does it become any stronger. But there’s something there, something he can’t comprehend. Julian can feel it, something changing deep within him, but he has no idea what it is yet.
TsegtsvvnB · 1.6K Views
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