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Thor Ragnarok Comics

Ragnarok: Awakening

in the year 1925, an event unlike any other forever changed the course of human history. A celestial phenomenon, known as The Gates, brought destruction and rebirth to the Earth. What began as a mesmerizing meteor shower turned into a cataclysmic force, reshaping the planet’s very landscape. Cities crumbled, oceans swallowed coastlines, and the sky itself seemed to burn with the fury of the gods. From the ashes of this apocalyptic event, strange portals—The Gates—appeared across the world. These gateways led to otherworldly realms filled with ancient treasures, including powerful crystals that could generate limitless energy. But greed followed swiftly, and those who ventured into these mysterious lands faced deadly creatures that emerged from the depths. Those who survived these encounters were forever changed. Exposure to the Gates awakened extraordinary powers—abilities that defied logic, granting superhuman strength, elemental mastery, and powers beyond imagination. In this new world, the strongest rule. Governments formed to control the powers of the Awakeners, individuals who harness these abilities, while private guilds and corporations fought for dominance over the Gates and their treasures. Amidst this chaotic scramble for control, friendships are tested, and jealousy brews between those who rise and those left behind. In 2025, a young man steps into this dangerous new world. He is one of the rare few born with the potential to control unimaginable power, but his journey is fraught with peril. As he unravels the mysteries of the Gates, he must navigate not only the monstrous creatures that lurk within but also the shifting alliances and rivalries between those who seek to use the Gates for their own gain. In a world where power is everything, will his abilities define him as a hero or a threat? And when ancient gods begin to stir, will the bonds of friendship survive the weight of destiny?
Tse_Princely_9689 · 147 Views

Echoes of the Frozen Cosmos: The Mastery of Arfrotian

Arfrotian, ruler of the vast oceanic realm of Primavius Azureonic, bears the immense burden of Pandora, a destructive power capable of annihilating existence itself. Known as the Red Ice, Pandora is a force so volatile that Arfrotian isolates himself in an uncharted, icy omniverse—a barren wasteland, devoid of life, where he can master its overwhelming potential without endangering the people he is sworn to protect. But the omniverse is not as lifeless as it seems. Hidden in the endless frost are two warring factions: the enigmatic shadow elves, masters of Black Ice magic, and the divine angels of Luminia, harbingers of light and purity. Drawn into their clash, Arfrotian finds himself caught between two ideologies, navigating political intrigue, fragile alliances, and a conflict that threatens to consume the entire omniverse. As Arfrotian delves deeper into this frozen realm, he encounters the Ice Phoenix, a mythical guardian with ties to the omniverse’s mysterious past. The Ice Phoenix holds the key to unlocking the truth behind the omniverse’s icy desolation—and perhaps, Arfrotian’s own path to mastering Pandora. What begins as a solitary journey of self-control transforms into an epic adventure of conquest, redemption, and balance. Can Arfrotian prevent Pandora from consuming him while forging a destiny among the shadow elves, angels, and the vast unknown? Or will his presence spark the ultimate collapse of an already fragile omniverse?
Supreme_Ragnarok · 4K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.7K Views
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