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Captain Hero Son

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.6K Views

Merlin's son unchained

In the grand and influential kingdom of Auroria Dominion, renowned for its wealth, advanced magic, and unmatched political power, a new chapter in the royal legacy is about to unfold. Ruled by the wise and just King Aldara, Auroria thrives on trade, magical innovation, and ancient knowledge. At its heart lies Solstice City, a magnificent capital and home to the esteemed Arcanum Royal Institute, where the brightest minds from across the realm come to hone their talents. As the new school year approaches, tensions rise within the royal family. King Aldara, driven by a desire for change, proposes a controversial plan to bring the son of the infamous Merlin—a powerful and feared wizard—into the kingdom's fold. Despite the protests of his brother, Headmaster Thaddeus Aldara, the king is determined to give the boy, Melanthius, a chance to prove his worth. Meanwhile, in the dark and foreboding Caldara Bastille, a prison on the desolate Ironclad Isles, Melanthius, known as Inmate Zero, endures a life of isolation and fear. Raised in captivity since birth, Mel has known little of the world beyond the prison walls, his only companions the guards and the dangerous inmates. Despite his harsh upbringing, Mel adheres to a strict moral code, refusing to let his father's dark legacy define him. As the headmaster and king devise a daring plan to retrieve Melanthius from the depths of the Bastille, the stage is set for a dramatic clash between the past and the future. With the help of a mysterious dragon hybrid, the kingdom will attempt to bring Melanthius to the prestigious halls of Arcanum Royal Institute, where he must navigate a world of power, politics, and hidden dangers. But Mel's journey is fraught with challenges. Haunted by his father's legacy and burdened by the expectations of those around him, he must learn to balance his extraordinary abilities with his desire to be good. As he steps into the unknown, Mel's presence at the institute will not only test his resolve but also shake the very foundations of Auroria Dominion.
Fuqyou · 17.3K Views

The Alchemist’s Son

Damian Thorne, a 25-year-old struggling artist, leads an ordinary life in a bustling city—until the day he receives a mysterious letter from a long-forgotten relative. His estranged grandfather, a reclusive alchemist, has passed away, leaving Damian his secluded estate in the countryside. Intrigued, and with little to lose, Damian decides to visit the property, only to discover that his grandfather’s legacy is far more complex than he imagined. At the heart of the mansion is an ancient, hidden laboratory filled with cryptic notes and strange, alchemical equipment. Damian quickly learns that his grandfather was part of a secretive alchemical order dedicated to uncovering the Philosopher's Stone. His grandfather had been on the verge of a breakthrough—one that involved transmutation of not just metal, but reality itself. As Damian delves deeper into his grandfather's research, he starts experiencing strange occurrences. Time warps. Shadows move on their own. Old enemies of the order resurface, determined to seize the secrets Damian has inherited. To protect his life and the legacy of his family, Damian must master the forbidden knowledge of alchemy before it consumes him. In a race against time and enemies both seen and unseen, Damian discovers that the true power of alchemy is not in transmuting gold—but in unlocking the secrets of life, death, and the universe itself. However, every step he takes closer to mastering alchemy brings him closer to a dangerous truth: that some knowledge was never meant to be found.
DaoistArHism · 12.2K Views
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