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Battle With The Four Fiends

The Four Empires - The Chronicles of the Thirteen Realms

… At first, El was just a seven-year-old boy, surviving in a war-torn village steeped only in the air of misery and the stench of death. He was far from ordinary though – for his fragmented memories made it difficult to remember many things, yet it gifted him with an uncanny intelligence. With only a few tattered books from a crumbling, wooden library, he taught himself how to read, clinging to knowledge as his only solace. He believed his fate was sealed, destined to die like other children who succumbed to illness or starvation, then left him there alone. However, everything changed the day his village was attacked by unknown people. The invaders slaughtered everyone, yet for reasons he couldn’t fathom, they left him alive. When El awoke under the pale light of the full moon, the attackers returned, searching for what they called "A breath that was left." Helpless, he was captured. What followed was a blur – six years of his life erased from memory. He woke up again, his head bandaged, in the care of a mysterious man who brought him to Mirthwater, a city in one of the Four Vassal States of the Ryxhaton Empire. Then without much of an explanation, he abandoned him there. Left to fend for himself, El navigated the harsh underside of Mirthwater, while haunted by dreams of the unknown he couldn’t make sense of. But his quiet struggle for survival suddenly took a dark turn when he stumbled into a brewing conflict hidden within the city’s shadows. Unwittingly thrust into a world fraught with danger, he found himself face-to-face with creatures born from humanity’s darkest desires and worst nightmares. Now, El’s must confront the horrors lurking in the depths of Mirthwater and uncover the truth about his past – before it consumes all of him. … This novel is entirely work of fiction. The names, characters, and incident portrayed in it are the work of the author's imagination. Any resemblance to actual persons, living or dead, event or localities is entirely coincidental. Contains themes regarding mental health and violence that may not be suitable for all readers. Viewer discretion is advised. ...
AldredR · 4.3K Views

Four Split Personalities

Battling an unusual form of personality dissociation, Motan admits to feeling the weight of immense pressure bearing down on him. Amidst this turmoil, he finds solace in a virtual escape called "The Realm of Innocence," a game that has become his sanctuary from stress. In the realm where ambiguity reigns, Motan's behavior is unpredictable and impetuous, making him the instigator and mastermind behind myriad events that spiral out of control. Yet, within the sphere of virtue, his resilience and courage shine through, earning him the admiration of many who see him as the epitome of a righteous knight and a fair judge. When dwelling in the balance of absolute neutrality, he adopts a demeanor of modesty and lethargy, mirroring the ordinary essence of every soul. Conversely, in the domain of chaotic evil, he transforms into a figure of madness and cruelty, embodying the very essence of a demon and deceiver, showing kindness only to himself. "Tan Mo is the most extraordinary Bard I have ever encountered, though he is... perplexing, to say the least," comments Countess Leisha, reflecting on his complex nature. "Mor is a man of distinguished integrity! Having met him just once, I am convinced that he is someone one can confidently turn their back to," declares Gwen, the leader of the Rose Rot, acknowledging his noble character. "If you're in search of the ideal neighbor, look no further than Hei Fan," recommends Alchemist Luna, suggesting his suitability for companionship. Yet, amidst these varied testimonies, a warning resonates, "Don't talk about that man!" indicating a mysterious, perhaps darker aspect of his persona that remains unexplored.
Micro-leaf Paulownia · 318.9K Views

Four Brothers and a Bride

Four rich and handsome brothers up against one girl! Asher, Ashton, Ashley and Ashal are the four quadruplet sons of the Rollins family, the wealthiest family in the country of Danvarr. They’re notorious for being sexy, smart businessmen like their father. The brothers never use their real names in public spaces and all go by ‘Ash Rollins’. They all wear the same hairstyle and swap identities almost all the time. Even their parents can’t always tell them apart. Only the brothers can. Demi is a sweet, hardworking twenty years old girl who works at a book store. When her boyfriend cheats on her because she wanted to wait till marriage, she makes a poor decision to drink for the first time. Her night is so crazy she wakes up at home with a marriage certificate in her hand signed by one Ash Rollins. The problem is she can’t recall much and doesn’t know which of the brothers she married. Typically, all the quads deny her claim and the billionaire family kicks her out of their mansion. Demi’s fate changes when the annulment of the marriage threatens the social image of the Rollins Empire. The family proposes Demi plays their daughter-in-law for a year till the tension blows over. Demi accepts only to teach the quads a lesson. Since her true husband won’t step up, Demi is allowed to choose any of the quads to be her husband. Her ‘real husband silently grows restless seeing her with his brother, but he isn’t the only one falling head over heels for the first daughter-in-law of the Rollins empire. All the brothers compete for Demi’s heart because she’s nothing like the women they’re used to. Will their obsession to win her heart finally tear the brothers apart or will Demi’s big secret do the trick? Which ‘Ash Rollins’ will win the girl in the end?
Pennedby_Precious · 141K Views

The Battle of The Cultures

In the heart of Emretana, a nation forged by the legendary King Jiranyu IV, lies the fortified city of Yiaditak. Originally built by Jiranyu IV, the city stands as a testament to his vision of unity and strength. Over the centuries, Yiaditak has become a symbol of resilience for the Jibberek people, the largest and most influential ethnicity in Emretana. The name "Yiaditak" is derived from the Jibberenkrata words "Yiada," meaning light, and "Yitak," meaning guide. The city earned its name because its lights, visible from the Yestakmi Hills, served as a beacon for travelers, guiding them safely through their journeys. However, Yiaditak is also home to the Ekkadese people, a minor ethnicity that sought refuge in Emretana after fleeing their homeland on the distant shores of Irammi. For generations, the Ekkadese have built their lives in Yiaditak, preserving their culture and traditions in their adopted homeland. Tensions between the Jibberek and Ekkadese have simmered for years, fueled by disputes over territory, resources, and cultural differences. As these tensions reach a boiling point, the stage is set for an epic confrontation that will determine the future of both peoples. The Battle of the Cultures is a tale of conflict and unity, bravery and determination. Leading the charge on the Jibberek side are RedEmerald108YT, a skilled Army Chief and strategist organizing the city's defenses; King Jirakku II, the wise and just ruler of the Jibberek, upholding the legacy of Jiranyu IV; The Emretana Dispute Soldiers, elite warriors trained to handle conflicts within the nation; and CheirsDaCrafter, a master craftsman and engineer creating fortifications and traps. On the Ekkadese side, the resilient and resourceful forces are led by Ensuta, the charismatic leader determined to protect the Ekkadese homeland; the united and innovative Ekkadese people, contributing their unique skills to the defense; and Rimmadu, a skilled warrior and tactician devising clever plans and strategies. As the battle rages on, both sides face personal challenges and doubts. The outcome of the battle will depend on their strength, courage, and ability to unite in the face of adversity. Amidst the chaos, the echoes of King Jiranyu IV's vision remind them of the importance of unity and resilience. Will the Jibberek and Ekkadese find a way to overcome their differences and achieve a lasting peace, or will the conflict continue to rage on? The Battle of the Cultures is a gripping tale of cultural heritage and the indomitable spirit of Emretana's people.
RedEmerald_108 · 1.2K Views

The Four Empires

… At first, El was just a seven-year-old boy, surviving in a war-torn village steeped only in the air of misery and the stench of death. He was far from ordinary though – for his fragmented memories made it difficult to remember many things, yet it gifted him with an uncanny intelligence. With only a few tattered books from a crumbling, wooden library, he taught himself how to read, clinging to knowledge as his only solace. He believed his fate was sealed, destined to die like other children who succumbed to illness or starvation, then left him there alone. However, everything changed the day his village was attacked by unknown people. The invaders slaughtered everyone, yet for reasons he couldn’t fathom, they left him alive. When El awoke under the pale light of the full moon, the attackers returned, searching for what they called "A breath that was left." Helpless, he was captured. What followed was a blur – six years of his life erased from memory. He woke up again, his head bandaged, in the care of a mysterious man who brought him to Mirthwater, a city in one of the Four Vassal States of the Ryxhaton Empire. Then without much of an explanation, he abandoned him there. Left to fend for himself, El navigated the harsh underside of Mirthwater, while haunted by dreams of the unknown he couldn’t make sense of. But his quiet struggle for survival suddenly took a dark turn when he stumbled into a brewing conflict hidden within the city’s shadows. Unwittingly thrust into a world fraught with danger, he found himself face-to-face with creatures born from humanity’s darkest desires and worst nightmares. Now, El’s must confront the horrors lurking in the depths of Mirthwater and uncover the truth about his past – before it consumes all of him. … This novel is entirely work of fiction. The names, characters, and incident portrayed in it are the work of the author's imagination. Any resemblance to actual persons, living or dead, event or localities is entirely coincidental. Contains themes regarding mental health and violence that may not be suitable for all readers. Viewer discretion is advised. ...
AldredR · 5.2K Views
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