Download Chereads APP
Chereads App StoreGoogle Play
Chereads

Teenwolf Gaming

Love In Game

Seorang gadis bernama jeslyn, pandai bermain game. di berikan hadiah game consol yang terdapat kaset game 703 saat usianya 6 tahun. Sering bermain game bersama kakak dan adiknya yaitu Hailey dan Carlos. Pada umurnya yang ke 15 tahun ia bertemu dengan seseorang yang ia cintai tapi Harus terhalang oleh dunia mereka dan pria bertopeng yang bisa masuk kedalam dua dunia mereka. Adiknya pun juga terseret Carlos usia 9 tahun di culik oleh pria bertopeng. Jeslyn harus meminta bantuan pada 703 dan bekerja sama agar bisa bisa bertemu dengan adiknya. Tapi di tengah jalan mereka harus melewati banyak rintangan. Melawan musuh dan monster yang ada di dalam game tersebut. Dua Tahun setelah jeslyn kehilangan adiknya Carlos. Seorang pria bernama Jacob memiliki 1 anak istrinya sudah meninggal ketika anaknya lahir. Kehidupannya menjadi berubah ia menjadi seorang penjudi dalam game player. Ia selalu gagal dalam bermain judi hingga ia terlilit hutang. Pria bertopeng melihat Jacob yang pantang menyerah memainkan game judi online Di tempat casino game's. Setelah melihat Jacob pingsan ia segera memberika sebuah kaset game bertulisan angka. Saat Jacob terbangun ia tidak mengingat apapun dan kini tengah memegang sebuah kaset game yang ada di tangannya tersebut. Ia bertemu dengan Sherly karakter cantik dan tegas yang ada di game tersebut. Tengah beberapa kali di permainkan oleh si pembuat game. Sherly harus mengeluarkan Jacob dari dunianya karna terlalu berbahaya jika Jacob masuk kedalam dunianya. Beberapa tahun kemudian seorang wanita menangkap jeslyn dan Jacob karna banyak orang orang yang hilang termasuk jeslyn Carlos dan Jacob pernah dinyatakan hilang beberapa tahun lalu. Mereka di tunjukan beberapa daftar nama orang orang yang hilang. Jeslyn menemukan nama karakter gamenya begitupun Jacob. Tapi Jacob tidak bisa kembali kesana dengan keadaan anaknya sedang sakit walaupun merindukan wanita di dalam hatinya. Jeslyn tetap meminta bantuan Jacob karna dunia orang yang mereka cintai akan terancam Punah begitupun juga dengan mereka. Mereka mencari tahu siapa pembuat game angka tersebut tapi tidak di temukan dimanapun. Bahkan jeslyn juga melacak kaset tapi juga tidak di temukan karna kaset tersebut di desain oleh pemiliknya dan tidak di jual di pemasaran. Mereka masuk ke dunia dimensi, di sana mereka melihat banyak sekali kenangan kenangan terdahulu. Hailey yang sedang membersihkan Kamar jeslyn yang kini menghilang secara tiba tiba. Tepat ia masuk kekamar itu lorong waktu tersebut terbuka. Ia masuk dan di pertemukan oleh orang yang selama ini ia cintai saat ia kecil walaupun awalnya tidak percaya. Tapi Hailey merasa pria tersebut tidak memiliki perubahan sama seperti saat masih kecil. Hailey sempat menepis pikiran negatifnya. Ayah Jeslyn sudah meninggal saat jeslyn meranjak dewasa. Tapi banyak rahasia yang sebenarnya belum tersampaikan oleh ayahnya. Para manusia bertopeng adalah musuh dalam karakter permainan. Sampai pada akhirnya jeslyn harus melawan mereka walaupun mereka adalah orang orang terdekat Jeslyn
Antartika_4 · 6.1K Views

The Era of Virtual Gaming

This story is about Drake Arthum a young man who will rise above his world. The story takes place in NME(New Millennium Era) 00126, one hundred twenty four thousand years into the future after 2024. Between during those times it was a battle of strife, instability and chaos due to the collapse of government due to unknown reason, following the event soon the fall of society as whole leading to many innocents killed due to the acts of murder, terrorism, genocide, rape... and other unforgivable indescribable acts. Many joined hands for safety, an aligned goal or simple self-interest. Eventually the apocalyptic war torn earth stabilizes a little with many factions all over the world wether it'd be land, sea or in the skies. Many factions were in disagreement and in conflict with each other leading to more wars, the results were absorbing the other or complete annihilation, eventually leaving only 3 factions left. Those three faction eventually made a mutual agreement to coexist and build nations in they're respective territory. As the years passed the earth and society as a whole stabilizes, in this times of peace many revolutionary inventions were made to better the environment and elevate the living of life. One person in particular Marcus A. Alburo made the most contribution in pioneering technological advancement, he made the the most powerful, efficient and cleanest renewable energy making it possible for many revolutionary inventions to be made, unlike the previous eras where technology was limited due to the lack of appropriate power source. Even after Marcu's passing his invention and research helped lead the elevation of technological level. After a long period of years a new era will emerge at the center of it all is the game called 'New World Legacy'.
Noble_Savage · 9.9K Views

Shadow Game

Ray, a 20-year-old gangster and college student in the modern world, was unexpectedly transported to an ancient world of cultivation, occupying the body of a 17-year-old boy named Sifeng. Living his life in the ancient world, Ray not only bears someone else's name but also carries someone else's identity. As Sifeng, he discovers that the original owner of the body was a victim of bullying and lived a complicated life due to his failure in cultivating his life force. Learning of all the challenges the original owner Sifeng faced before his demise, Ray delves deeper into the world of cultivation, not just to become stronger but also to find a way back to his world. He would blend his skills as a gangster with the ancient martial arts and cultivation to save himself survive. Until one day, during the Sect Tournament at the Phoenix Sect, he meets a strange girl named Xing Bora, the last daughter of the Phoenix Sect leader who lacks her five senses: the ability to smell, taste, touch, feel, and awareness. Xing Bora's condition makes it hard for her to live as a normal human being, and somehow, Sifeng's fate becomes intertwined with hers as they face many obstacles together. They embark on a journey to help Bora find the fragments of a lost ancient mirror that will help her regain her five senses and live like a normal human being. During this journey, Sifeng learns of a great secret hidden from the world itself and also discovers that Bora is both the reincarnation of the Almighty General God of War, who served the heavenly emperor thousands of years ago, and the Legendary Ruin Star of the devils' realm, who bore great resentment towards the Heavenly Realm. Not only that, but Bora regaining her five senses will make her remember the past and awaken the powers of these two deities residing within her soul. Now, Sifeng must make a desperate decision. If the power of the Ruin Star consumes Bora, it would cause a great cataclysm that not even the Heavenly Realm can handle. Sifeng needs to convince her before this happens or stop her from gaining her five senses. Now the question is; can he achieve that? Can he stop the force of two ancient deities from destroying the world? And can he stop Bora from regaining her five senses? Eager to learn this? Feel free to add to your library and give it a try, I promise you'll enjoy it.
JWB_Kante · 34.2K Views

Game of Pawns

"Game of Pawns" is a psychological thriller set in a world where superpowers are the norm, but one man’s intelligence and knowledge of the future are his most powerful weapons. The protagonist, Vincent Harlow, was once a brilliant strategist working under Hero Corp, a dominant organization led by the number one hero, Zenith, who controls his heroes through mind manipulation. After years of manipulation and cruelty, Vincent was betrayed and forced to commit unspeakable acts, including killing those he cared about. He died as a pawn in Zenith’s game, only to be mysteriously revived, now armed with knowledge of the future and a desire for vengeance. Vincent’s journey in "Game of Pawns" is about reclaiming control and rewriting his story. His goal is to bring down Hero Corp from the shadows, using psychological influence and manipulation while presenting himself as a charismatic ally. With a chess-like strategy, Vincent carefully assembles his pieces, seeking allies who will unknowingly serve his larger plan, while hiding his true nature and intentions behind a mask of charm. His complex relationships, particularly with his childhood friend Mira and others he meets along the way, test the limits of his empathy and morality. The narrative dives deep into themes of revenge, manipulation, ethical dilemmas, and the blurred lines between heroism and villainy. As Vincent moves his pieces against Zenith in this grand game, the story reveals the cost of becoming a monster to fight a monster. "Game of Pawns" is not just a story of revenge but also an exploration of human psychology, influence, and the impact of a corrupted sense of justice. With its slow-burn pacing and intricate character development, the story challenges readers to question what it means to truly win when the stakes are not just lives but the very essence of one's soul.
Lishay · 4.3K Views
Related Topics
More