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Zoro Angry

Resource System

After being mysteriously transmigrated to another world, Zastan Miles awakens a system that changes everything. [Ding!] [Resource System activated!] [Starter Pack opened.] [Congratulations! You've obtained the 'Gold Mine'] Gold Mine(Level 1) Producing 0.22g/second | 5$ worth of gold every second ... Zastan soon discovers that the System offers a variety of mines. Dirt Mine - 1000$ Stone Mine - 2500$ Iron Mine - 10000$ Gold Mine - 100000000$ Diamond Mine - 2500000000$ Upon reaching level 2, he unlocks the System Mall, which operates on a different currency: Points. These points are earned by producing various items, ranging from Metal Rods (1 Point) to Wooden Furniture (5 Points). The points can then be obtained by producing things from Metal Rods(1 Point), Wooden Furniture(5 Points), and so on. All-cure pill - 100 Points AI Technology - 100,000 Points Anti-Gravity engine - 50,000,000 Points Dyson Sphere Technology - 1,000,000,000 Points Biochemical Person: An Artificial human being with 100% loyalty to the host. MK1: 100 Points - Standard human stats MK2: 500 Points - 3x standard human stats MK3: 5,000 Points - 10x standard human stats Zastan begins his journey by traveling to the city of Luminae. With gold in hand, he sold these then started production. He started off from selling metal rods by the thousands. His ambitions grew, leading him to establish a furniture company that generates tens of thousands of Points daily, followed by an electronics company producing hundreds of thousands of Points. Not stopping there, he formed 'Dragon', a mercenary group that becomes legendary for its flawless record. Feared and respected, Dragon rises to prominence as the world’s most formidable mercenary force. With the wealth from Dragon, Zastan launches 'Genesis', a technology company decades ahead of anything the world has seen. Those who try to steal his groundbreaking innovations face swift and ruthless retaliation from Dragon. As whispers spread, people begun to connect the dots, realizing that one man stands behind both the mercenary group and the tech giant. A man whose wealth and power rival entire nations. A man who treats their world as his personal playground. And the question is—what will he do next? Take over the world? Treat everyone as his 'things'?
Zoroku · 38.2K Views

Wandering Knight Too Angry to Die

In the shadowy depths of an ancient forest in Heian Japan, a nameless European knight finds himself inexplicably transported from his homeland to a realm unknown, hundreds of kilometers away from the familiar landscapes of Europe. Lost and bewildered, he stands amidst the towering trees of a foreign land, his armor gleaming like a beacon in this distant time period. As the knight grapples with the enigma of his sudden displacement, he soon discovers that this world is teeming with malevolent forces, demons, and spirits drawn from the rich tapestry of Japanese folklore. They torment him, as if toying with the interloper who has unwittingly stumbled into their domain. Each encounter with these supernatural entities becomes a harrowing battle, his sword clashing against the eerie, otherworldly forms that emerge from the shadows. Yet amidst the chaos and danger, a ray of hope emerges in the form of a mysterious shrine maiden. She becomes his guide in this realm, her gentle presence a lifeline in a sea of unfamiliar customs and an impenetrable language barrier. Together, they embark on a quest, not only to confront the demons that have ensnared him but also to decipher the ancient mysteries of Heian Japan. Their journey takes them through a world of vividly painted landscapes, from the bustling streets of Heian-era Kyoto to the serene tranquility of remote mountain shrines. Along the way, the knight gains a deep appreciation for the life of the common folk in this ancient East Asian society, as he witnesses the delicate interplay between Shinto and Buddhist practices and becomes entwined in the cultural tapestry of the time. As the battles against the malevolent spirits intensify, the knight's quest for a way back to his European homeland becomes deeply personal. The demons have not only transported him across time and space but have also tampered with his very existence. Determined to reclaim his lost identity and return home, he must muster every ounce of courage and determination, forging an unbreakable bond with the shrine maiden.
Clocktower_Lucil · 50.6K Views
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