The Dying Sun
This is a post-apocalyptic world ravaged by a series of cataclysms. In the late 21st century, nuclear war decimated humanity, leaving behind a poisoned landscape and fractured societies. The 22nd century brought further devastation: meteor impacts and a deadly virus, "The Rot," which transformed the dead into ravenous undead.
Centuries later, humanity clings to survival in isolated city-states, the dominant form of government. These are ruled by councils, warlords, or the "Awakened" – individuals with extraordinary abilities derived from experimental radiation-resistance serums administered generations ago.
Beyond the city-state walls lies the Crimson Wastes, a vast and dangerous territory. Radiation, mutated creatures, and the constant threat of the Rot make life outside a constant struggle. Raider gangs and desperate scavengers roam, preying on the weak and battling for scarce resources. Knowledge of the pre-Collapse world is fragmented, a mix of distorted legends and salvaged technology.