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Algeria National Anthem

Re: Player

Being thrown into the game-world of [Call of the Black Magicians], Adam was forced to survive with no prior information. Except for his memories of the Game-World and his name, he did not have any memories of his previous life. But fret not, even though the Game-World had many perils and was on the verge of extinction at every next step, it also had its beauty and magic, one to die for. With the authority of [Player], he could save and restart until he achieved his desired result.  He could learn skills of the ‘NPCs’ and achieve the results like the ‘Players.’  He could literally solo the entire game world to achieve his desired results. Whether he wants to save the world or destroy it, he could do it… as many times as he wishes. Even the [Black Magicians] won’t be able to do anything about it… probably. But was it all there was to it? [Beta Version 0.1 will begin in 6 Months: 29 days: 23 Hours!] I guess not… … Description: In the World of Zarraf, their lives Gods, not all Gods are good and certainly none are without motives.  They rule the world’s 7 nations:  The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a goddess that has their own stance in their ruling.  But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed. Such is the fate of the world of Zarraf, as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so... It was supposed to happen… … Hey, Author here to give a quick glance at a couple of things that are normally asked. Harem? Yes Romance? Yes System? Obviously Smut? Oh yes! Adventure RPG? Yes. Power Creeping? Not really. Overpowered? Depends on how you see it Smart MC? I guess so.  Wise MC? Yes Something you need to know before you read The MC has the ability to [Save] a point (there are some conditions), with which he can return in time. So basically, he is an immortal. Though that doesn’t make him invincible from the start, rather he grows by making correct choices. The World is dynamic and pretty much anything can happen anytime. (It’s just my way of saying that there will be twists… pretty much unexpected ones as well).  And then there will be solutions to those unexpected situations as well, depending upon the absurdity of it. (I won’t have any more plot armor since I gave him a pretty big buff of immortality, so everything will be connected and won’t just happen by luck. Everything will be cleared by the end of an arc, so you need to be patient before deciding on it.) It has a mix of everything. Thriller, Adventure, Action, Smut, Romance, Slice of Life, etc. so there is that as well. ……. [Mature Warning: This Novel Contains R-18 Content!] https://discord.gg/2swHXduWg3
Ethel_Imaginations · 1.4M Views

Great War On Valentine Land

Plot Summary: In a vast world divided by supernatural forces, three kingdoms have thrived for centuries, each sealed off from them with barrier by ancient laws created by a cosmic entity. The Nation of Humans, ruled by the wise but formidable King Lucus, has remained isolated for more than two hundred years. Meanwhile, the Nation of Vampires, led by the enigmatic and ruthless Lord Valentine, has stood untouched for over three centuries. And in a dimension between realms lies the Nether World, home to the demonic Nation of Demons, commanded by the fearsome Demon King Vulcan. Each kingdom is bound by a strict decree: no contact or passage between worlds. Only the gods and ancient forces know why these realms are held apart. But beneath the surface, there is a looming tension: the prophecy of a Great War of Blood, a cataclysmic battle for the power of the God of Justice, meant to restore balance between nations. This war, which erupts every 2,000 years, grants control over the forces of the universe: fire, water, thunder, dark energy, nature, and more. Main Character: The story follows Leo de Grace, a young man born in the Human Nation with no magic—a rarity in a world where nearly everyone possesses mystical abilities. After being abandoned by his parents, Leo was raised by his caring aunt, Luna de Grace, a member of a prestigious family. Though lacking in magic, Leo displays extraordinary intellect and physical strength, making him unique among his peers and earning him great respect despite his differences. When Leo reaches the age to attend the prestigious Lucus University of Knowledge, his life takes an unexpected turn. A mysterious incident disrupts the Freshers’ Ceremony, leading him to become the first human ever to attend the Vampire University in Lord Valentine’s kingdom. The Vampire Nation and the Mystery: In the Vampire Nation, Leo must confront his own limits, learning to survive in a society far different from his own. Here, he encounters powerful beings, including mysterious vampires who are wary of his presence. Though he lacks magic, Leo’s resilience, intelligence, and unexpected physical prowess attract both respect and suspicion. The Vampire Nation is steeped in lore and mystery, and Leo finds himself drawn to ancient stories of the God of Justice, the entity whose power could potentially end or ignite another Great War of Blood. The War for Justice’s Power: As the days pass, rumors of the Great War grow stronger. Tensions between humans, vampires, and demons increase as each kingdom learns of the approaching battle for the power to claim Justice’s gifts. While Leo grapples with his place in a world divided by magic and bloodlines, he discovers a hidden destiny that intertwines with the upcoming war. Leo's Journey and the Call of Destiny: Through trials of strength, wisdom, and courage, Leo must navigate through the politics of the Vampire Nation and form alliances with vampires, humans, and possibly demons. As he grows, he uncovers hidden potential within himself, a power he never knew existed. This power could be the key to uniting the three realms or might trigger the Great War of Blood. Themes and Key Elements: Divided Kingdoms: The tension and isolation between humans, vampires, and demons, mirroring real-world divisions. Power and Balance: The search for the God of Justice’s power, representing the quest for balance among all forces. War and Unity: The potential of the Great War of Blood to either tear apart or unite these realms, and the sacrifices necessary for peace. Self-Discovery: Leo’s journey to find strength within himself, beyond magical power, and his quest to determine his place in a world that sees him as an outcast. Leo’s fate is intertwined with that of all three nations, and as he stands on the brink of the Great War of Blood, he must decide not only what kind of man he will become, but what kind of world he wants to create.
Leo_Marinus · 2.7K Views
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