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Transmigrated Indian Boy: Job Change to the Arcane Technomancer

In the year 2025, Ankush Halder, a struggling mechanical engineering student at Jadavpur University, finds himself at a crossroads. With three backlogs and placement season looming, his future looks bleak. But when he wakes up one morning, he is no longer in the world he once knew. Instead, he has transmigrated five years into the past, to a version of Earth where the world underwent a monumental shift in 1950—an interdimensional invasion that expanded the planet 100 times in size, dividing nations with ferocious monster-infested forests and forcing humanity into an era of magic, dungeons, and awakened abilities. Now an 18-year-old high school student in this altered timeline, Ankush must navigate a society where power is everything, and one’s talent and attributes determine their fate. With the Awakening Exam as the first major hurdle, he quickly realizes the fundamental shift in human intelligence and education. The system that once rewarded hard work is now rigged against the weak, with the wealthy hoarding resources, attribute-enhancing fruits, and talents to dominate the playing field. Armed with the knowledge of his previous life and an engineer’s analytical mind, Ankush refuses to be just another powerless commoner. In the Pre-Awakening Exam, he surpasses all limits, answering 600 questions—an unheard-of feat—but is expelled before anyone learns of his achievement. Branded as an average failure, he now enters the Awakening Dungeon, where he must forge his own path, unlock his true profession, and rise beyond the limitations of the system itself. Will his knowledge from modern engineering and science give him an edge in this magic-infused world? Can he survive in a world where power is dictated by talent and bloodline? In a world where monsters, dungeons, and professions determine one's fate, Ankush Halder is ready to change the game.
noob_writer77 · 4.2K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 105.4K Views
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