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The Healing Hub

The Outcast: The Shadow of The Wall

"As the Supreme Commander of The Wall, my duty is clear: to hold back the threats from the south—mutant monsters, ogres, cyclops, or... hopefully not... the return of the orcs. The kings and lords of Middle Earth do not care. To them, we are just a bunch of 'Outcasts,' exiled criminals and soldiers pushed to the margins. That’s fine. It's better if they stay out of our way. Corrupt politicians rarely care about real security." He looks down at the Outcast barracks below, where the central headquarters commands the entire Wall, separating the south from the main continent. Wisps of smoke rise from the kitchens, carrying the scent of salty, stale soup. The Outcasts atone for their sins or suppress their grief through dangerous missions in exchange for a few gold coins, following the rigorous standards set long ago. Such is life at The Wall. "I, Oldman, am not a religious man. But I interpret the legacy of past eras as a reminder: The world has never truly been at peace. The evil forces of all ages—fragments, orcs, or dragons—will always lurk. Humans, dwarves, elves, whoever they may be, could end up killing each other, driven by cunning deceit. And now, the only barrier holding back the southern threat is The Wall... and us, the Outcasts. Perhaps history will remember us as nameless heroes, or perhaps it will forget us. But as long as I stand here, I will not allow the monsters from the south and other darknesses to spread across the continent again." "I am Oldman... In a world that has cast us out, we stand amidst the darkness. We have no land, no name, only this path. We are the shadows behind this wall. We are the forgotten guardians of the world. We are the Outcasts, and we will endure, or die on our path."
azvein · 6.4K Views

The Heart of the Soul: The Chosen Fate

In a world ruled by ancient magic and mysterious forces, Isabelle Darvin, a young and fearless warrior, finds herself drawn into an adventure that could change the fate of everything she knows. Her father, a once-legendary warrior, disappeared under mysterious circumstances, leaving behind only cryptic clues about a powerful artifact—the "Heart of the Soul." Legend speaks of this gem, said to grant its wielder limitless power, capable of reshaping the world itself. But as Isabelle ventures deeper into her journey, she discovers that the Heart of the Soul is far more than she imagined. It is not only a symbol of magic but a force with untold dangers and dark power. Every step of her journey is fraught with peril, puzzles, and trials, with each ally revealing secrets that could turn them into enemies. Determined to uncover the truth behind her father's disappearance, Isabelle must navigate perilous ruins, confront evil forces, and battle the rising darkness that threatens everything. But as the power of the Heart begins to awaken, Isabelle finds herself pulled toward its seductive influence—forcing her to question whether she can control it or if it will consume her instead. In a world full of betrayal, intrigue, and powerful magic, Isabelle must face not only external enemies but the internal battle between her ambition and her morality. Each decision she makes will shape the future of her kingdom—and ultimately, her own destiny. Destiny, Power, and Sacrifice—Who will control the Heart of the Soul?
2054067701 · 5.2K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 103.1K Views
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