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Divergent Timeline

mediators story

Ten years ago, the world was captivated by a groundbreaking VR MMORPG, a fully immersive experience that allowed players to step into the shoes of legendary heroes in a realm of magic and wonder. For a decade, they built their lives, forged their identities, and left their marks on what they thought was just a game. But when the servers shut down, the truth shattered everything. The game world wasn’t just a virtual reality, it was a fabricated timeline, a fragile imitation of the true Magic world . And now, the countdown has begun. The players, ripped from their lives on Earth and the simulation, find themselves in the Magic World, ten years younger but burdened with all the memories of the game and their old lives. Their in-game personas, once vibrant and driven by purpose, are now hollow shells, unable to act on their own. Even worse, Earth’s timeline fragile and unprotected has been paused, and its collapse is inevitable. To prevent disaster, the 10 Originals, the most renowned players of the game, must rise once more. But this time, there are no systems to guide them, no respawns, and no safety nets. The high realm is real, its dangers far deadlier than any raid boss. And as the countdown ticks away, inconsistencies between the worlds begin to unravel reality itself. Thrown into a world they don’t fully understand, hunted by their own past mistakes, and racing against time to stop the collapse of Earth’s timeline, the Originals must uncover the secrets of the game’s creation and find a way to stabilize the Magic World. The clock is ticking, and the fate of three worlds rests on their shoulders. Will the Originals be able to fix the chaos they caused, or will everything they fought for crumble into nothingness?
me_me_emi · 6.6K Views

Legend of the Nadine Nectar

In the realm of Teneria, situated on the continent of Erica, three princesses are poised for significant achievements. Runa, designated as the chosen one, wants to restore the kingdom to its former prominence. Scarlet is motivated by retribution, strives to reclaim her lost domain, and seeks vengeance for her people. Jessica, prepared to foster unity across the realm, must adeptly navigate the complex landscape of power dynamics and political maneuvering. Their trajectories converge upon the resurfacing of the Blue Compass, concealed for over four centuries. This compass serves as a navigational instrument leading to the esteemed Nadine Nectar that bestows upon the consumer the ability to attain dominion over all creatures. The unexpected re-emergence of the Blue Compass, a long-lost artifact, disrupts the prevailing peace and incites widespread conflict. Nations that had previously maintained a fragile harmony now find themselves in opposition. The three princesses, each embodying a distinct destiny, emerge at the forefront of this turmoil. As nations unfurl their war banners and issue battle cries, the location of the Nectar becomes known solely to the individual in possession of the Blue Compass. As the princesses undertake a perilous journey to secure the Nectar, they must confront personal adversities, cultivate unexpected alliances, and confront formidable adversaries. However, as they move closer to their objective, they realize that the price of power may exceed their initial expectations. The crucial question remains: will Runa, Scarlet, and Jessica surmount their differences and collaborate to obtain the Nectar, or will their divergent paths lead to the undoing of the Realm? This is Teneria, where the quest for power and the authentic essence of greatness are rigorously examined.
Remileku_David · 1.5K Views
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