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Jujutsu Kaisen Sukuna Kill

Kill to Rise

Kane staggered through the smoldering ruins of his kingdom, his vision swimming with blood and sweat. Every muscle screamed in protest, every step faltered, but the pain was a distant echo compared to the void in his chest. The imperial prince had razed it all—the palace, the people, everything Kane had ever known. His father’s stern voice, his mother’s gentle touch, the warriors who had once sworn to protect them—all silenced, their dying cries still ringing in his ears. But there was one person he couldn’t let go of. “Julia…” His voice rasped, barely audible over the crackling flames. His heart thudded unevenly as he lurched across the battlefield, the air thick with the stench of death. His sister had been his beacon in this crumbling world, the only one who saw strength in him despite his failings. He clung to a fragile hope that she might still be alive. That hope shattered when he found her. By the lake’s edge, where the water mirrored the flickering flames, Julia lay motionless on the cold earth. Kane’s breath caught, his legs giving out as he dropped to his knees beside her. Her golden hair, once radiant, was tangled with dirt and blood. Her pale skin was marred with bruises, her body exposed—stripped of the dignity she’d carried so effortlessly in life. The imperial prince hadn’t just taken her life; he’d handed her to his soldiers like a trophy, a final cruelty that twisted Kane’s grief into rage. “No… no…” His voice cracked, tears spilling down his ash-streaked face. With trembling hands, he tore off his own tattered shirt—the last remnant of the prince he’d once been. It wasn’t much, but he couldn’t leave her like this. Gently, he draped the fabric over her fragile form, shielding her from the world that had betrayed her. His fingers lingered on the cloth, as if he could somehow give her back the peace she deserved. “I’m sorry, Julia,” he whispered, his throat tight with sobs. “I wasn’t strong enough to protect you…” Guilt gnawed at him, sharper than the wounds seeping through his torn clothes. He had failed her, failed them all—his family, his kingdom, himself. What was left for him now? Ignoring the fire in his limbs, Kane clawed at the dirt with his bare hands, digging a shallow grave. Each handful of earth sent jolts of pain through his battered body, but he welcomed it. She deserved more than this—a proper burial, a monument—but this was all he could offer. As he laid her inside and covered her with soil, his vision blurred, his strength fading. His injuries were too deep, the vial of salve in his pocket too meager to save him. It could dull the pain, perhaps, but he didn’t want that. He didn’t deserve it. When the grave was finished, Kane collapsed beside it, his chest heaving with shallow breaths. Death hovered close, and he was ready to let it take him. Then, a glint of gold caught his eye. Something plumm
Man110 · 947 Views

Jujutsu Kaisen: Solo

Jujutsu Sorcerers & Choso vs. Pseudo-Geto & Uraume is a battle fought by Tokyo and Kyoto Jujutsu High affiliated sorcerers, Yuji Itadori, Noritoshi Kamo, Panda, Momo Nishimiya, Mai Zenin, Kasumi Miwa, & Atsuya Kusakabe, as well as the Cursed Womb: Death Painting, Choso. They face off against the curse users, Pseudo-Geto and Uraume in one final attempt to procure Prison Realm from their clutches in order to rescue Satoru Gojo. This battle occurs at the remains of the Shibuya Police Station at the very end of the Shibuya Incident. Geto announces that this is the world of the future and releases numerous cursed spirits to cover up his escape. Among the curses is Oizys, a curse he claims is worth at least 15 Sukuna fingers. Which he'll collect folding it in a shape of a ball. He shows Prison Realm to his enemies and bids farewell to Yuji, claiming to expect a lot from him in the future. The young man calls out Gojo sensei's name one last time and Geto addresses Sukuna directly. He tells the King of Curses that an era reflecting the Heian is coming, and the Golden Age of Jujutsu is returning. After exiting the battle field, Geto decides to test the special grade cursed spirit's on some hired sorcerers and non-sorcerers but all of them ends up dead. He releases Gojo from the prison realm to fully test the curse's capabilities. Can it backfire? Volume 1: SOLO Focuses on the fight between Gojo and Oizys. Volume 2: FLY Explores sorcery outside Japan, mentioned in volume 1 and in the original series.
Brolinit · 124.9K Views

Jujutsu Kaisen: beyond infinity

In Jujutsu Kaisen: Beyond Infinity, the world trembles under the weight of cursed spirits, but for Satoru Gojo, the most powerful jujutsu sorcerer, it’s a battle he can handle—until he faces an enemy he never expected: love. Nakamura Sana, burdened by a mysterious curse and haunted by a love from her past, steps into Satoru’s life like a storm, unraveling everything he thought he could control. As the two are drawn together, Satoru begins to feel something he’s never allowed himself to—a connection that threatens the balance of his duty and his heart. But the harsh truth lingers: no matter how much they care for each other, it’s impossible for Satoru to be with her. Bound by his responsibility to protect the world from cursed spirits, and knowing that their futures can never merge, Satoru is torn between love and duty. Sana, still reeling from a past love, must also decide if she’s ready to open her heart again—knowing that it may only bring more pain. With deadly secrets and mounting threats from both cursed spirits and their own inner demons, Satoru and Sana’s bond faces impossible odds. Alongside their allies, Suguru Geto and Shoko Ieiri, they must navigate a world that tests not only their strength but the very core of their hearts. Jujutsu Kaisen: Beyond Infinity is a high-stakes emotional journey, where love collides with fate and where even the most powerful sorcerer can’t always protect what matters most.
0pointsixdegreeC · 357.9K Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 10K Views
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