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Kill The Lights Ivy

The Prince of Light

"When darkness surrounds you, and not even the faintest particle of light remains… when all have lost hope, and the future seems like a distant dream… in that moment, my seeker, you have only two choices: surrender or look within yourself until you find the light you need and become a lantern for the lost." In a world consumed by shadows, where hope is but a distant echo, an ordinary young man is swept by fate into an extraordinary realm. He is no warrior. He is no sage. He has no noble lineage, nor a hidden power. And yet, deep within him, there lies the only spark capable of challenging the eternal night. Noctharn, the King of the Night, has stolen the world’s light, plunging its people into misery and fear. The libraries have been burned to ashes, yet in the most remote corners of the land, forbidden books still whisper secrets. Technology has been stripped away, but the last androids silently guard the remnants of knowledge. Dragons and ancient birds have vanished, hiding in the folds of time. The sun has been banished, and only the Millennial Moon remains, an unwavering witness to the suffering of her children. But even in despair, there are those who resist. Those who remember that true light can never be destroyed—only hidden. Legends speak of a chosen one, a pure soul whose light will restore hope and bring dawn back to the Continent of Eternal Dawn. Yet true royalty is not inherited—it is earned. And before he can rise against the darkness, he must face trials of virtue, learn the meaning of sacrifice, and understand that power does not lie in strength, but in the heart. "If you stop thinking only of yourself and look beyond, you will find what truly matters." "Virtue must be tested in order to shine before evil. Only then can it be recognized—only then can it be feared." "Darkness may fade, but light… light never dies."
TheLabyrinth · 1K Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9K Views
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