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Hero City

THE LOST CITY OF ELDARATH

Synopsis for The Lost City Eldarath In a world where magic and war intertwine, young scholar Alaric stumbles upon a forbidden book that whispers of Eldarath, a lost city brimming with ancient power. Ignoring the warnings of Seraphine, a mysterious witch who claims Eldarath is cursed, Alaric embarks on a perilous journey across Europe to uncover the city’s secrets. His quest draws the attention of the Guild of Shadows, a powerful order of wizards who have long sought Eldarath’s magic to tip the balance in the ongoing war between the supernatural and the mundane. But as Alaric pieces together the fragments of an ancient map, he realizes he is not the only one seeking Eldarath. Dark forces—rogue witches, treacherous warlocks, and a forgotten prophecy—loom over him at every turn. As Alaric and Seraphine navigate cursed forests, enchanted ruins, and betrayals that threaten to tear them apart, they uncover a devastating truth: Eldarath’s power is both salvation and ruin, capable of reshaping the world—or ending it. When the city’s long-slumbering inhabitants awaken, alliances are shattered, and a final battle for Eldarath’s fate begins. Torn between destiny and free will, Alaric must make an impossible choice. Will he claim Eldarath’s legacy and wield its magic, or will he sacrifice everything to prevent the chaos it could unleash? A tale of power, betrayal, and fate, The Lost City Eldarath is an epic fantasy where the line between hero and villain blurs, and the cost of magic is higher than anyone ever imagined.
Ethan_Brooks · 3.6K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.6K Views
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