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KING OF Sin

Twelve-year-old Arthur knew nothing of the horrors lurking beyond the veil of reality—until the night they came for him. His home became a slaughterhouse, his family erased by monstrous entities that defied comprehension. He should have died with them. Instead, he was taken. Dragged into an abyss beyond human understanding, Arthur found himself imprisoned in a realm ruled by three beings who called themselves gods. They toyed with him, pushing him past the edge of despair, waiting for him to break. But some souls are not so easily shattered. In the depths of his suffering, something ancient stirred within him—the Eye of Wrath. A power as insatiable as the hatred burning in his heart. With it, he turned from prey to predator, slaughtering his captors and clawing his way back to a world forever changed. But revenge is never so simple. The power he wields is not unique. It is one of seven Eyes of Sin, relics of a forgotten war, cursed gifts passed down through those fated to defy the natural order. And he is not the only one who bears them. The truth unravels before him through Camila, the Chronicler of Sins, an enigmatic guide who speaks of a greater battle—of eleven hidden clans moving in the shadows, of the coming war against the Soul King, the last guardian standing between the world and eternal ruin. Arthur is no hero, but fate has bound him to this conflict. He possesses Three of the seven Eyes, an anomaly in a game rigged by forces far beyond him. With enemies closing in and allies as dangerous as the foes he faces, Arthur walks the razor’s edge between salvation and damnation. The path ahead is drenched in blood, betrayal, and the cold certainty that power demands a price. But in a world where strength is the only law, the question remains—will he be the one to change fate, or merely another pawn swallowed by the abyss
Hunter888 · 33.4K Views

THE LIAR KING

“In the world of lies, truth isn’t just hidden—it’s rewritten. What you see is what you're meant to believe, but not what is. Reality here is sculpted, manufactured, worn like a costume. And the deeper you look, the more you realize the world itself is a lie.” Not a truth been told, not a lie you haven't seen. In the fractured continent of Veritas, truth is not sacred—it’s a casualty. Twenty masked nations survive on deception, bound by treaties inked in lies and ruled by those who lie best. But at the center of this web is the Game: a deadly contest of manipulation, misdirection, and survival. Some play to climb. Others play because they must. And in every generation, two legends are whispered: the Liar King—who will rule by perfect deceit—and the Lie Eater—who will tear the Game apart with raw truth. In Veritas, a mask is more than disguise—it is law, weapon, and identity. To walk unmasked is an act of war. Children learn to lie before they learn to write, and nobles duel not with swords, but with implication and silence. Truth corrodes; lies evolve. But now, something has shifted. Rumors stir of an heir born without a mask. Ancient alliances fracture overnight. Entire houses collapse under secrets whispered in the wrong ear. Some say the Liar King is rising. Others believe the Lie Eater walks among them. And caught in the spiral are those who still seek truth—however fragile, however doomed. As Veritas teeters on the edge of unraveling, a single question echoes behind every smile, every betrayal, every mask: “Deception isn’t a tactic. It’s the blood of the Game.” The Liar King is a psychological fantasy thriller where truth is a weapon, lies are currency, and only those who understand both can hope to endure. In this world, perception is power—and no mask stays on forever. Author’s Note This is a work of fiction. While it explores themes of deception, power, and moral ambiguity, it does so as a form of storytelling—not as a reflection of the author’s personal beliefs. The narrative contains allegory, myth, and symbolic elements that are not meant to represent or promote real-world ideologies, idolatry, false deities, or beliefs contrary to divine truth. Any supernatural or fantastical elements are purely fictional and are used only to serve the thematic depth of the story. The author remains committed to their personal faith and values throughout the creative process.
IsaacMor · 11K Views
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