Surviving Terra II: My Journey Through Catastrophes and Nobles
Terra II, a world divided into seven vast 'plates', where endless deserts and ominous black zones carve through the land. It is a place haunted by horrors from beyond the stars and nightmares birthed from within. The year is 1635 of the Common Era, an age where the very idea of happiness has been left behind. Here, no story begins with joy, and none end with peace. One mistake—a wrong word, a fleeting gesture—can seal your fate before you even realize it.
At the heart of this desolate world is Seraniti Desdemona, a woman whose life has been defined by loss. Her parents, ones she knew little of, were replaced by strangers in the aftermath of tragedy—only to die again, only to be taken care of by 'Elk' leaving her adrift in a cruel and indifferent world. Each day is a test of endurance, battling the Mengaðr that wander the land she walks upon, and the 'visitors' who cross through the door, only to die by their own foolishness.
In a world so unrelenting, where trust is a fragile illusion and loyalty is a fleeting dream, how long can one endure before breaking? Seraniti fights not because she wants to, but because there is no other choice. Every decision she makes chips away at what remains of her conscious, yet the alternative is worse: surrendering to the darkness that threatens to consume her and everything she holds dear. Terra II offers no promises, only pain—but even in the face of an inevitable end, Seraniti stands, battered and unyielding, daring to face the horrors and make her choice, if only to survive one more day.