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Zero Two Pause Challenge Easy

Rank:Zero

Sera Vane is a sixteen-year-old "Rank Zero," openly labeled the worst rank in a culture that ranks everything in its pursuit of power. In the city of Velatrix, rankings dictate all aspects of life—school placement, social status, even access to clean water or decent housing. For Sera, it's a daily life of invisibility and humiliation at high-status Lunaris High, where walls themselves respond to student rank. She's the one in the gray jacket. The system failure. The punchline. But Sera is not who she seems. She's been suppressing random outbursts of energy since she was a kid—episodes she can't explain, filled with static interference, hot-hot equipment, or machinery that inexplicably turns off when she's around. Her sister Jin has begged her to keep quiet, stay hidden, and stay alive. The last time anyone saw her power manifest, someone died. As Sera drifts through school on a wave of taunts and exclusion, she discovers quiet friendship in Lio Dane—a friendly but seemingly low-ranking student who never once treats her like a ghost. Lio is actually a committed agent of an underground resistance, tasked with protecting her. For Sera isn't merely a statistical anomaly. She's a Sovereign-class Conduit—an ancient, feared source of power who can speed and shape energies flowing around her, including other people's abilities. When a synthetic foe attacks Lunaris High in what should've been a routine drill, the best students die. Spies are mobilized. The defense net crashes. But Sera, unranked and unarmed, steps forward—and reality is remade. Her power explodes to life, driving the foe away and bending reality's laws. For the very first time ever, the system recognizes her. And the system goes nuts. Headmistress Calaine Voss, the architect of the academy's ranking system, sees Sera as a threat and initiates the Strata Protocol—a black-budget program designed to put down renegade powers. But she's too late. Word of worldwide transformation seeded by Sera spreads, and a hidden network of retired Conduits and loyalists is reactivated. Lunch ladies, janitors, medics—those the system has all but forgotten are in line to join her. Through flashbacks, sabotage, and slow-cultivated allegiances, Sera learns the truth of her origins—and its terrible price. The regime murdered the last monarch she is now being asked to kill. The power that rests within her could liberate thousands—or enslave them. As Sera is born into the world, her grip on self slips. Everyone wants her to be something: a prophecy, a weapon, or a queen. But Sera doesn't want to be anyone's fate. She wants a life. A voice. A choice. In the confrontation, she battles Calaine with not vengeance but clarity. Sera addresses the ranking system deception and releases a power flash that disables the scanning infrastructure throughout the city. She refuses to insert another hierarchy there. Instead, she disappears—blending again into the populace, refusing power in an addicted society. But she is not lost. And she is not alone. We observe that at the end of the novel, Sera walks backstreets with her sister and Lio, her glyphs pale but not dead. Power hums in her flesh but no longer governs her. Because her rank is gone. But her legacy has only just begun.
Daoistp9zAKI · 2.6K Views

Pandora Zero

May 13th, 3000. A gate opened in the heart of zone Four.  From it came. CALAMITY.  August 26th, 3060. For decades, humanity has fought a relentless war against the beings now called Wyrm. These monstrous calamities have pushed humanity to the brink, their destructive power unmatched, until Pandora Corp emerged.  The corporation's revolutionary field mechs leveled the playing field, giving humanity a fighting chance. But as humans evolved their technology, so did the Wyrms. Bigger, faster, and deadlier, they ravaged the world once again, reducing Earth's population by half.  February 23rd, 3100. The war reached a stalemate with the introduction of the Juggernaut: colossal mechs designed with unmatched durability and a revolutionary co-link system that allows their pilots to control them as if they were extensions of their own bodies. But these powerful machines could only be produced in limited numbers, far too few to turn the tide of war. To protect what remained, the world was divided into districts. The wealthy and influential were sheltered in the first ten districts, far from the Wyrm spawning zones. The rest of the world was left to burn. July 5th, 3180 "Special riders can go anywhere they want, to any district, abandoned or not." Amid the chaos, a boy from a destroyed district survives each day by the skin of his teeth. With nothing but a standard mech, his wit and a gun, he kills to survive, clinging to the hope of returning to his destroyed hometown. One fateful day, just before death claims him, he's offered a golden ticket: a chance to join Pandora Academy, the prestigious training ground for Juggernaut riders. If he rises through the ranks, he'll earn his own Juggernaut, and the freedom to reclaim his home. But within Pandora are the best riders humanity has to offer, each with dreams and ambitions as fierce as his own. To succeed, he must fight through a gauntlet of unparalleled talent and impossible challenges. The stakes are high, the odds stacked against him. But for his home, he'll claw his way to the top. [A/N: If you're a fan of tactical combat and large robots fighting even larger monsters, this is the one for you!]
Jeffery_XXVI · 6.1K Views

Revenant Zero

[Rejoice! Child of Eshe.] [Your Awakening Begins!] *** In a world fractured by supernatural cataclysms and corporate power struggles, Rhys Maya is just trying to survive. Once a street orphan, now a young man haunted by strange voices known as the ‘Whispers’, Rhys has lived his life on the fringes — until a mysterious message leads him from his quiet Independent Town to the teeming megatropolis of Haloway in search of his vanished Benefactor. But Haloway is a city on the edge of apocalypse. Plagued by ‘Marauder Syndrome’ — a terrifying madness that transforms humans into monstrous horrors — and the appearance of spatial anomalies called ‘Abyssal Zones’, the city thrives only because of its defenders: the Revenants, super-powered returnees of the Abyssal Zones. When a routine subway ride ends in a brutal attack by a mutated Marauder, Rhys throws himself between a teenage girl and death. He loses an arm and nearly his life… only to vanish into an impossible Abyssal Zone known as ‘Zero’ — a place that shouldn’t even exist. As the world assumes him dead, Rhys awakens in an otherworldly realm, pursued by twisted creatures and haunted by ancient, cosmic forces. Rhys must navigate a reality-bending landscape of memories, nightmares, and eldritch truths if he has any hope of returning. But the Whispers aren’t done with him. They’re calling him something new now: The One Who Returns. And when he does — if he does — he won’t be the same. *** + This is very much a progression story with isekai elements. Although, I tried doing something different with the concept + Expect a cool power system and top-notch action (if I say so myself) +Update 1x daily (Mon - Fri)
AJVanta · 15.9K Views
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