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Kelvin Battle Junkie

The Battle of The Cultures

In the heart of Emretana, a nation forged by the legendary King Jiranyu IV, lies the fortified city of Yiaditak. Originally built by Jiranyu IV, the city stands as a testament to his vision of unity and strength. Over the centuries, Yiaditak has become a symbol of resilience for the Jibberek people, the largest and most influential ethnicity in Emretana. The name "Yiaditak" is derived from the Jibberenkrata words "Yiada," meaning light, and "Yitak," meaning guide. The city earned its name because its lights, visible from the Yestakmi Hills, served as a beacon for travelers, guiding them safely through their journeys. However, Yiaditak is also home to the Ekkadese people, a minor ethnicity that sought refuge in Emretana after fleeing their homeland on the distant shores of Irammi. For generations, the Ekkadese have built their lives in Yiaditak, preserving their culture and traditions in their adopted homeland. Tensions between the Jibberek and Ekkadese have simmered for years, fueled by disputes over territory, resources, and cultural differences. As these tensions reach a boiling point, the stage is set for an epic confrontation that will determine the future of both peoples. The Battle of the Cultures is a tale of conflict and unity, bravery and determination. Leading the charge on the Jibberek side are RedEmerald108YT, a skilled Army Chief and strategist organizing the city's defenses; King Jirakku II, the wise and just ruler of the Jibberek, upholding the legacy of Jiranyu IV; The Emretana Dispute Soldiers, elite warriors trained to handle conflicts within the nation; and CheirsDaCrafter, a master craftsman and engineer creating fortifications and traps. On the Ekkadese side, the resilient and resourceful forces are led by Ensuta, the charismatic leader determined to protect the Ekkadese homeland; the united and innovative Ekkadese people, contributing their unique skills to the defense; and Rimmadu, a skilled warrior and tactician devising clever plans and strategies. As the battle rages on, both sides face personal challenges and doubts. The outcome of the battle will depend on their strength, courage, and ability to unite in the face of adversity. Amidst the chaos, the echoes of King Jiranyu IV's vision remind them of the importance of unity and resilience. Will the Jibberek and Ekkadese find a way to overcome their differences and achieve a lasting peace, or will the conflict continue to rage on? The Battle of the Cultures is a gripping tale of cultural heritage and the indomitable spirit of Emretana's people.
RedEmerald_108 · 1K Views

Outclassing the Achievement Junkie

Solo a god? ... Check! Earn all achievements? ... Double Check! Unlock the fabled [Isekai Quest] ... and get abducted into the game worlds?!! Infamous throughout the game "Worlds of Trodar," Rizz clears all achievements to unlock the exclusive [Isekai Quest]. Only, it's not a quest to pioneer a new server. It's a genuine contract for transmigration! Rizz awakens in a summoning circle, in the body of his most prized character, a goblin rogue. Back at lv. 1 with zero skills... And that's only the beginning of Rizz's troubles. All the gods are missing? All three pantheons?! Who the hell is the Diamond God, or the Crystalline Church!? What do you mean I can't go to high-level worlds? The world gates disappeared!?! ... With 2,000 years come and gone since all in-game events, Rizz has no idea where to look for answers. And what's with this [Achievement System]?! So what if there's a [Skill Spinner]? That's just a gatcha game to waste hard-earned skill points! There's not even a skill tree to go off of? Who the f*ck designed this thing!?! Yet... peasants will one day cry his name, in hope or disgust. Kings will cheer for their winnings and weep for their stolen treasures. Gods will be forced out of hiding, facing risks new and old. Because Rizz won't settle for conquering a single goblin tribe. He won't stop until all of his newfound brethren are unionized, across all worlds of Trodar! After that, with a few gods bribed out of retirement as support, Rizz's ambition only grows! To build a guild for demihumans, to preach a new religion under the Goblin God, and to raise nations of civilized monsters. Ready or not, each of Trodar's uncoupled worlds will be reconnected by a savvy, scheming goblin, toppling world boss after world boss. Inevitably, all will come to revere and loathe their most influential hero, Rizz, the Menace of Trodar! ---Book 4 of 10 in the Quillverse--- *** Sequel to "The Achievement Junkie" *** ~ Sunday MASS Releases! ~ Join the Discord! You might end up rolling for one of Rizz's skills... https://discord.gg/akzn9SM5k9 Art by @itsjustfroggy, found on Youtube, Twitter, or Twitch! *Want YOUR name (or a name/gamertag of your choice) in OAJ? Gift a Magic Castle, Spacecraft, or Golden Gachapon. I'll reach out via Discord after you join the server, then we'll chat about your character/name ;) **Note: You do NOT need to read my [Quillverse] series in order, but some books will have tie-ins or shared characters further back or further forward on the cosmic timeline. That includes easter eggs for returning readers.
TheSilverQuill · 695.6K Views

Bloodlines of Destiny -The Battle between Light and Darkness

Under the blood-red moon, a carnival in a desolate corner of the world buzzed with sinister energy. The laughter of spectators rang hollow as the freak show unfolded—a haunting display of the bizarre and unnatural. At its center stood Rain, a young woman with a tragic beauty, her ethereal presence both captivating and unsettling. Her every move carried an air of defiance, a quiet rage against a world that saw her as nothing more than an abomination. Rain was no ordinary carnival performer. Sensitive to water, scarred by her past, she harbored a secret that made her a target for forces far beyond the gawking crowds. The daughter of a human mother and a vampire father, she was a Dhamphyr—a hybrid cursed to straddle the worlds of light and shadow. In her veins coursed a power that defied both death and destruction, a power coveted by those who sought to dominate the world. Miles away, in a fortress shrouded by perpetual night, Kagan, the most feared vampire of the age, learned of Rain's existence. She was the key to ancient talismans—artifacts of unspeakable power—that could grant dominion over all. He dispatched his most loyal thralls to hunt her down, determined to claim her strength for his dark ambitions. But Rain had her own vendetta. Kagan’s shadow loomed large over her past, the murderer of her mother and the architect of her suffering. With nothing but vengeance in her heart and the faint hope of justice, Rain embarked on a perilous journey. Her path would cross with rebels, seekers of light, and enemies disguised as allies, all vying for the talismans that could shape the fate of the world.
upblogone · 1.6K Views
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