World Of Gigantis: Aser The Gambit
Beasts had unlocked their System during the Ancient Era, and were once the rulers of the world. A catastrophe had caused them all to go into slumber, ushering in the Venture era where humanity started leaving their settlements to explore. As civilization progressed and tensions rose, humanity fought with themselves for the large swathes of territory. Near the end of the Conquer era, the beasts started awakening from their slumber and pushed humanity to the brink of destruction. Through efforts from humanity's top leaders, the system was unlocked for man, and thus began the era of Enlightenment.
The goal of everyone in this era is to get enlightened, to seek Ascension. Now every child, every family, every influence seek to be an Ascended like the heroes of their world.
Aser, an Unknown child raised in an orphanage in the Southern Seas. Like others, on his 7th birthday, the system had awakened in his mind, but he realizes he's special. As he explores the mysteries of the System, our protagonist strives to excel, to prove his worth in the world of Gigantis, to find his parents and to figure out the path to Ascension.