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Arcane Hextech

BY THE EDGE OF THE SPEAR BOOK 1

BY THE EDGE OF THE SPEAR is a saga of Africa, a tale of conflict and love, unbreakable bonds, magic and the wonder of the African experience. It follows the mighty deeds of several heroes and heroines. The story is set 300 hundred years ago in East Africa where three communities are in conflict. The Maarati are pastoralists while the Anyaga are farmers. The two have had an uneasy co-existence with regular feuding for many years. Then enter the third force, the Nkolwane, who are sweeping everything in their path as they expand from the south, using both wizards (called Innaxzi) and warriors. The story follows the adventures of our hero Kiama, a youth who, though quite weak in warrior skills, is nevertheless quite strong in the arcane arts, something that he doesn’t know about until he is “awakened” by an old woman. The Maarati and Anyaga communities ascertain through their seers that there is a community from the south that is destroying all other communities in their path. They decide to unite their forces to combat this common threat. Kiama is one of the few who will have an intimate but painful knowledge of the southern enemy early on. The two communities marshal their might both arcane and force of arms to counter their enemy. We have Muniu and Runo of the Anyaga, mighty warriors with something to prove, and then there’s Lerionka, regiment commander of the Maarati and his beloved and beautiful Ntalei, their love beset by so many obstacles. There is Lengoibon, also regiment commander and a vicious rival of lerionka, there is Mukungu, a crafty, evil and cunning elder of Anyaga. Need I mention Kui, beautiful, proud, and oh so gifted lady of the Anyaga, Uloziba the stunningly beautiful Innaxzzi spy and scout of the Nkolwane, Wangari seer of Anyaga, and Samute the Oloibon of Maarati, each unique and powerful. This tale has not been told. This tale will now be told. This tale will keep you riveted to your seat. We promise you that.
Jim_Kinyanjui · 253 Views

Arcane Ascension: The Technomancer's Legacy

Arcane Ascension: The Technomancer’s Legacy Elias Graham was just an engineer—a university student obsessed with technology, innovation, and solving problems. But when he is suddenly summoned to a war-torn world where magic reigns and science is nothing more than a forgotten relic, he quickly realizes that survival demands more than just knowledge. Branded as an outsider, Elias struggles against a society that sees him as weak, especially when he discovers his mana reserves are nearly nonexistent. But while others cast spells and wield swords, Elias builds. Armed with nothing but his intellect and whatever scrap he can scavenge, he begins forging his own path to power—creating a war armor that fuses magic and technology. But the deeper he delves into this world, the more secrets he uncovers. The ruling Academy, which controls all knowledge of magic, fears technology—and for good reason. Beneath ancient ruins lie remnants of the Vanguard, a lost civilization that once stood at the pinnacle of both science and sorcery. And within those ruins, Elias discovers a chilling truth: he is not the first Technomancer. With war looming between the Academy and forces beyond the stars, Elias must race against time to unearth the secrets of Project Genesis, unlock the power of the legendary war armor, and fight enemies who see him as either a threat or a savior. As his inventions evolve, so too does the battlefield—pushing him from a lone engineer into a commander, and ultimately, the only one who can stand between humanity and extinction. But history has a habit of repeating itself. The last Technomancer failed. Elias refuses to. In a world where magic dominates, he will rise as the first warrior of science. The question is—will he change the world, or will the world break him first?
six_eldrago · 4.7K Views

The Arcane Gambit

In the world of Eldranis, fate is dictated by the Arcana Codex, an ancient system that assigns every person a Card Sigil from the legendary Arcane Deck at birth. These cards determine power, status, and destiny. The strongest wield high-ranking cards—Aces, Kings, and Queens—while the weak are doomed to insignificance. But among them, the most feared are the Jokers, those who exist outside the system, capable of altering the very fabric of fate itself. Noir Vale, the enigmatic boy with raven-black hair and ice-blue eyes, was born under the Ace of Spades, a card synonymous with ruin and misfortune. Every Ace of Spades before him has perished before reaching adulthood. His existence is a death sentence. But unlike his predecessors, Noir refuses to be bound by fate. Accepted into the Grand Arcana Academy, where only the elite train to harness their Card Sigils, Noir quickly earns both admiration and fear. During his first trial, he unveils an ability unheard of—the power to erase or alter the abilities of others, a trait only associated with Jokers, the anomalies of the Arcana Codex. With the academy now watching his every move, and the world branding him as a threat, Noir has only one goal: To defy destiny itself. As hidden conspiracies unfold and enemies lurk in the shadows, Noir must outplay the gods of fate in a high-stakes gambit where one wrong move could mean annihilation. Armed with intelligence, manipulation, and an unpredictable power, he will carve his own legend. After all, in a game where everyone follows the rules… the one who cheats is king.
Shreepach · 3.2K Views

The Mob Butler’s Rebellion in a Villainess’s Otome World"

When 21-year-old cynic Aizen dies in a laughably cliché truck accident, he awakens not as a hero, prince, or even a sidekick—but as the butler to Seraphina von Eldoria, the doomed villainess of a popular otome game novel. In a world where magic academies breed cutthroat politics and love interests are pre-scripted by fate, Aizen quickly realizes his role is less "romantic lead" and more "expendable mob character." Armed with nothing but his sardonic wit, a mysterious System interface, and the uncanny ability to fade into the background (literally), he navigates a labyrinth of aristocratic schemes, magical duels, and heroines who won’t stick to their damn storylines. But when Aizen discovers his "Mob Camouflage" skill lets him manipulate events unnoticed, he turns the game’s rules upside down. Why should he watch Seraphina march toward her scripted downfall? Why let the bland protagonist hoard all the power? And why are the story’s female leads—the ice-cold villainess, the sunshine-haired heroine, a rogue mercenary princess, and a witch with too many secrets—suddenly noticing him? As Aizen’s defiance of the plot unlocks hidden routes and stirs chaos in the Arcane Academy, he becomes the wild card in a battle for control of the narrative. But the System isn’t just a tool—it’s a prison. And the more Aizen rebels, the clearer it becomes: someone wanted him here. Someone who knows his real-world past. Someone pulling strings even the villainess can’t see…
Phenom1 · 5.2K Views
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