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Prat Time Job

The Frozen in Time

In a world where time bends and destiny calls, one man’s survival becomes the key to an ancient mystery. Jack, a modern-day explorer, finds himself inexplicably thrust into the heart of the Ice Age, a land where colossal glaciers carve the earth, primeval beasts roam, and forgotten civilizations cling to existence. Struggling to adapt, Jack embarks on a perilous journey through an unforgiving world, where the elements are as ruthless as the creatures lurking in the shadows. Guided by cryptic visions and whispers of prophecy, Jack seeks the Seer, an enigmatic figure who holds the key to his return. Along the way, he encounters powerful allies—hunters hardened by the frozen wilds, wise elders safeguarding ancient knowledge, and a tribe on the brink of war. But as he uncovers the truth of his arrival, Jack realizes he is not just a lost wanderer—he is part of a grander design, one that stretches beyond time itself. With every step, Jack is pursued by a darkness older than the Ice Age itself, a force that hungers for power and will stop at nothing to seize the artifact he unwittingly carries. The Rift, a celestial anomaly that bridges past and future, is closing, and Jack must make an impossible choice: find his way home or alter the fate of a world that is not his own. Battling brutal landscapes, treacherous enemies, and the weight of an inescapable destiny, Jack must face his greatest test—the Final Stand. As the ice cracks and the heavens shudder, the survival of both past and future rests in his hands. Perfect for fans of epic adventure, time-travel mysteries, and survival thrillers, The Icebound Odyssey delivers a breathtaking tale of resilience, discovery, and the timeless battle between light and darkness. For more book go to this link https://amzn.in/d/13ysAEq
Vishvendu_Pandey · 12.5K Views

Side Job: SSS-Class Necromancer!

“If God loved you so much, he wouldn’t have put you against me.” … In the present of this age’s fantasy, what the world needs is not a hero but a priest working part time as a Necromancer. Healing by the day, hunting dark mages by the night, presenting you, Elios, the guy who will solve all your problems by any means as long as you pay him the right. A demon is haunting you? Call Elios. The guards aren’t accepting bribes? Call Elios. Your toilet ain’t getting flushed? Call Elios. There are no limitations to what you can ask. As long as there is a right price, everything is possible. Our dependable priest is capable of any and everything. Ah! Though there is one thing you can never ask him to do. Children. You can’t ask him to hurt them. And perhaps you should never mention anything related to that as well. Or else… Even death would be mercy. … In the World of Zarraf, there lives Gods, not all goods are good and certainly none are without motives. They rule the world’s 7 nations: The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a Goddess that has their own stance in their ruling. But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed, such is the fate of the world of Zarraf as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so it was supposed to happen..
Ethel_Imaginations · 99K Views

Ashes Of Time

In this world, the year is 999 AD, and technology has reached a post-industrial stage. Smoke rises from coal-fired factories, airships float above cities, and revolvers hang at the waists of constables. Stone-paved roads run alongside iron rail lines, and gas lamps flicker in the fog-covered streets of old cities filled with towering brick buildings, soot-covered rooftops, and horse-drawn cabs. Magic exists, but it is rare. Only a small portion of the population can use it—those people are called Yrlton, meaning "Anomaly" in the common language of Alastair. To the average person, Yrlton are as strange as they are dangerous. Many believe their powers come from a curse, divine punishment, or a secret pact. Others whisper of rituals, strange substances, and hidden bloodlines. Becoming one isn’t something you train for. It happens, often without warning. Magic here isn’t bright or spectacular. It doesn’t come in flashes of light or grand displays. It’s subtle, often tied to emotion, thought, or the elements. A Yrlton might control wind, twist shadows, or hear what others cannot. Some Saintesses throughout history were secretly Yrlton, their powers awakened after drinking forbidden liquids or being exposed to ancient relics. Despite their abilities, most Yrlton live quiet lives. Governments register them, monitor them, and sometimes use them. They’re given low-paying jobs, handed strange tasks no one else wants, and treated with suspicion.
latermilk · 12.5K Views
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