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Home Job For Women

Side Job: SSS-Class Necromancer!

“If God loved you so much, he wouldn’t have put you against me.” … In the present of this age’s fantasy, what the world needs is not a hero but a priest working part time as a Necromancer. Healing by the day, hunting dark mages by the night, presenting you, Elios, the guy who will solve all your problems by any means as long as you pay him the right. A demon is haunting you? Call Elios. The guards aren’t accepting bribes? Call Elios. Your toilet ain’t getting flushed? Call Elios. There are no limitations to what you can ask. As long as there is a right price, everything is possible. Our dependable priest is capable of any and everything. Ah! Though there is one thing you can never ask him to do. Children. You can’t ask him to hurt them. And perhaps you should never mention anything related to that as well. Or else… Even death would be mercy. … In the World of Zarraf, there lives Gods, not all goods are good and certainly none are without motives. They rule the world’s 7 nations: The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a Goddess that has their own stance in their ruling. But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed, such is the fate of the world of Zarraf as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so it was supposed to happen..
Ethel_Imaginations · 92.3K Views

A War for a Place to call Home: First blood

Sarus Fortress is a titanic bastion of stone, steel, and sorrow—an ever-expanding bulwark built by the Bullard Empire to encircle the accursed island at the world's end. Beneath that island’s ashen skies lie the shattered hearts and skulls of three dead gods, whose corpses still fester with divine malice. From them crawl endless horrors—monstrosities birthed from madness and spite—that claw relentlessly at the walls of reality, seeking to unmake all mortal life. To sustain the fortress and fund the eternal war, the empire long ago enacted the Tithe: a grim tradition that claims lives in lieu of taxes, conscripting men, women, and children alike into the grinding teeth of its war machine. Here, survival depends not only on strength, but on adaptation. Soldiers wield heirlooms that are passed through blood , channel blessings from careless gods, command alien spirits, and harness Mori—the lingering essence of the dead. Through the Bonding ritual that is performed by the followers of the great unison the graft the flesh of the enemy onto their own in desperate bids for power is common place . And yet, despite all this, the dead gods’ corruption spreads. This is the tale of five conscripts claimed by the Tithe—five souls bound not by blood or banner, but by the absence of home. A salt miner who murdered his kin to claim their mori-born magic. A disgraced noblewoman clawing her way back from exile with charm, spite, and ambition. A glass-winged pixie the size of a thimble, who named herself after her favorite animal and chose to follow humans out of love. A disillusioned blessed Apothecary who seeks a purpose as he lost his. A Veteran soldier born into the Fortress who has undergone the Bonding more times than she can remember, all to live up to the memories of her parents. Together, they are thrown into the gullet of war not as saviors, but as offerings. Whether they will survive—or change the shape of the world in their struggle—is a story still unfolding beneath the an unending sky.
Duckspuck · 3.9K Views

Surviving A Women's World

When seventeen-year-old Lucien Haruto Maris — a socially awkward but brilliant prodigy with a mind built for strategy, games, psychology, and war theory — dies in an accident, he opens his eyes in a place far removed from anything he's ever known. He's no longer in his own frail body... but in the muscular, wounded shell of a dying man sprawled in a muddy trench surrounded by the scent of steel and blood. The world around him is medieval — swords, castles, horses, dirt roads, and politics steeped in steel. But something is very wrong. Here, women rule everything. Kings are Queens. Generals are Matriarchs. Knights ride in plate armor with long hair braided in the colors of their house. Men? They are property. Spoils of war. Breeders. Pets. Playthings. Rarely educated, often silenced. Their worth lies between their legs, not between their ears. Worse still: the body Lucien now occupies belongs to a rebel, a once-prized consort of a Duchess who betrayed the crown and paid the price. He should be dead. Instead, Lucien wakes up with a second chance — and in a world stacked entirely against him. Armed with only his genius, his virgin awkwardness,combat experience of his new body and a deep knowledge of human behavior, Lucien must navigate a world where a smile from the wrong woman can be lethal... and a clever lie can buy him power. He'll play the fool, whisper poison in powerful ears, seduce with strategy instead of strength, and build a following of dangerous women who believe they control him. They don’t. They’re playing checkers. Lucien is playing goddamn 5D chess.
BozleyLaZagne · 2.5K Views
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