Brimful Depravation
Front Page is "KHALLYON CRAVEMENEER".
The world is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it.
The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across our lives.
With this, amusing their boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person.
The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith".
The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask.
The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource; However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%.
The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched.
Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable".
But the Gifts don't come for free, as they attract a series of weird creatures from unknown territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur".
NO CHEATS
NO PLOT ARMOR
NO VANILLA EASY LIFE
DON'T GET FOOLED BY THE START
A FAIR SHARE OF:
ACTION
BEAUTIES
MYSTERIES
A WHOLE LOT OF:
SMUT
BONDING
INDECENCY
COMMENT FOR:
KINKS
DOUBTS
SUGGESTIONS
Additional Information:
I would try and publish TWO or even THREE Chapters a Day, and at least FIVE Chapters on Sundays.
English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible.