Crescent Bound
In the real world, Karl Crescent trades blood for paychecks—ex-soldier, now mercenary, carrying scars and discipline that never fade. But when Hollow Aegis sends him under the surface, his mission shifts from gunmetal to virtual warfare.
Eidolon Gate isn’t a game. It’s the most advanced full-dive VR world ever created—where pleasure, power, and survival blend into one brutal playground. Karl’s target? Danielle Veil, fiery heir to the system’s architect, and the only person standing between reality and total digital corruption.
But inside Eidolon Gate, every alliance is laced with heat, every battle tears at more than flesh, and building power means building loyalty—in bed, in combat, and everywhere in between.
Karl starts at level zero. No experience. No patience for games. But with his team at his back—including a sharp-tongued soldier with a dangerous attachment and an old comrade who’s seen too much—he’ll fight his way through seductive rivals, broken warriors, and the twisted shadows of a system rigged from the start.
Because Commander Hollow isn’t just pulling strings. He’s rewriting the rules, turning Eidolon Gate into his private empire—one where no law, no limit, no consent remains.
Karl has two choices: play along and seduce the key… or burn the whole system down.