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Silva Mind Control Training

Darkest Minds

In the year 2024, the Pandora Institution reigns as a symbol of mankind's cruelty, where superhumans are created, trained, and forced to battle to the death for the amusement of the world's elite. These engineered beings, designed to possess extraordinary abilities, are nothing more than tools in a deadly sport—expendable entertainment in a dystopian future. Marcus, a brilliant scientist, once played a key role in Pandora's experiments, helping to unlock the potential of these superhumans. But when he meets John, a young boy with immense powers marked for slaughter in the brutal games, Marcus's conscience can no longer bear the weight of his involvement. He takes the ultimate risk—adopting John as his own and plotting a dangerous escape from the institution. As they flee, the full force of Pandora’s hunters is unleashed, and Marcus must use his scientific knowledge and John's developing powers to stay one step ahead of their relentless pursuers. Along the way, Marcus uncovers shocking truths about Pandora’s true purpose, discovering that the institution’s endgame is even darker than he imagined. With time running out and their enemies closing in, Marcus and John forge an unbreakable bond as father and son. They must outwit Pandora’s powerful enforcers and expose the horrors of the institution to the world, all while learning to harness John’s abilities to fight back. In a final, high-stakes confrontation, Marcus and John stand together to dismantle the institution that enslaved them and countless others, fighting not only for their survival but for the freedom of all superhumans held captive by Pandora. Their story is one of rebellion, hope, and a battle for justice in a world that has forgotten what it means to be human.
Lord_Chrome · 292 Views

Mind break

Intrigued by the possibility of quick earnings, Jay Garrick, a 23-year-old graduate student, impulsively accepts a dubious job offer. However, this decision takes a harrowing turn when he is abducted and transported to an undisclosed facility. Unveiling the nature of the task, he realizes he's bound to infiltrate a stranger's consciousness and extract concealed information—an irreversible commitment. Within the enigmatic realm of another person's mind, Jay encounters a mysterious entity named X, the gatekeeper of sought-after knowledge. Despite repeated attempts to extract the information, he fails, plunging into a desperate quest for escape from this mental labyrinth. To break free, he's forced to engage in a series of challenges and games orchestrated by X, revealing a fantastical world teeming with dragons, magic, cities, and spaceships—transcending genres. As the stakes escalate, Jay grapples with unraveling the enigma that binds him to this alternate reality. Hidden within the recesses of his mind lies a profound mystery, intricately linked to his past and present. Determined to escape the clutches of his own psyche, Jay must decipher the underlying reasons for this surreal ordeal, ultimately striving to expose the truth that holds the key to his liberation. The question remains: Will he triumph in extracting the vital information and conquer the illusions within, or will he be ensnared forever in this kaleidoscopic maze of the mind?
Need_more_Xp · 283.4K Views

Let's Train Heroine

Lucan Ironfist came from a noble family, but he wasn't the eldest son. When his brother became the head of the family and he turned 18, Lucan would become a commoner. A strange rule, but that's how it was. So Lucan began to think of a way to live a peaceful life. As he was considering this, his mother arranged for him to become a priest in another city. A priest didn't have to worry about food or housing, and all he had to do was watch over the temple and the statue. It was easy work, so he agreed and arrived at the city. One day, as he was watching over the temple and the statue, a poor-looking girl came to pray. When she prayed to God, light gathered around her body. Lucan was surprised and suddenly remembered the plot of a certain game. Originally, Lucan was from Earth and had traveled to this fantasy world. When he was on Earth, he played a game with a plot where a merchant family's illegitimate daughter, bullied by her family, awakened the power of a saint. Lucan decided to keep this secret and train the saint so that in the future, he could have an easy life and save himself from any crises. --- **Please do not rate the novel until you have read at least 20 chapters. This includes 5-star ratings. After reading 20 chapters, you are welcome to rate the novel as you see fit. However, please refrain from using any abusive language in your comments. Any comment containing abusive language will be deleted, even if it includes a 5-star rating. ** If there is something you do not like, please mention it. If it is something I can fix, I will do my best to address it. Similarly, if there is something you enjoy, please let me know. ** Feel free to ask questions, and I will do my best to answer them, provided they do not spoil the story.
_Er · 2.3M Views

Age of Empires: From Training Militia

On the global launch day of Age of Empires IX, an ordinary gamer named Arthur unexpectedly finds himself transported into a medieval-style fantasy world. Here, swords clash with schemes, and blood meets iron. No longer the player controlling the battlefield, Arthur is reduced to the lowest rung of the feudal hierarchy—a humble knight’s squire. At first, he resigns himself to his fate, ready to live a quiet, unremarkable life. But destiny has other plans. A mysterious "data interface" appears before him, offering a glimpse of hope and the possibility of rising above his station. Starting with nothing but a ragtag militia, Arthur begins to build his own army, expand his territory, and embark on an epic journey to become the ruler of an empire. But the challenges in this land are far greater than he ever imagined. Barbarian raids, pirate invasions, the curse of undead knights, and the roar of dragons—every battle is fraught with danger. Yet the most dangerous enemies aren’t on the battlefield. They lurk in the shadows of the court. Loyalty can be bought. Oaths can be broken. And the price of glory is often paid in blood. To survive, Arthur must rely on his unique abilities, sharp intellect, and unyielding ambition to overcome every obstacle in his path. From an unknown nobody to a legendary lord, Arthur must navigate the treacherous game of power, one calculated step at a time, and carve out his own legacy. A symphony of adventure, growth, and strategy at its peak. The wheels of fate have begun to turn, and Arthur Grayson’s age of empire is only just beginning…
FalconKnight · 9.1K Views
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