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Side Job: SSS-Class Necromancer!

“If God loved you so much, he wouldn’t have put you against me.” … In the present of this age’s fantasy, what the world needs is not a hero but a priest working part time as a Necromancer. Healing by the day, hunting dark mages by the night, presenting you, Elios, the guy who will solve all your problems by any means as long as you pay him the right. A demon is haunting you? Call Elios. The guards aren’t accepting bribes? Call Elios. Your toilet ain’t getting flushed? Call Elios. There are no limitations to what you can ask. As long as there is a right price, everything is possible. Our dependable priest is capable of any and everything. Ah! Though there is one thing you can never ask him to do. Children. You can’t ask him to hurt them. And perhaps you should never mention anything related to that as well. Or else… Even death would be mercy. … In the World of Zarraf, there lives Gods, not all goods are good and certainly none are without motives. They rule the world’s 7 nations: The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a Goddess that has their own stance in their ruling. But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed, such is the fate of the world of Zarraf as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so it was supposed to happen..
Ethel_Imaginations · 96.9K Views

Ashes Of Time

In this world, the year is 999 AD, and technology has reached a post-industrial stage. Smoke rises from coal-fired factories, airships float above cities, and revolvers hang at the waists of constables. Stone-paved roads run alongside iron rail lines, and gas lamps flicker in the fog-covered streets of old cities filled with towering brick buildings, soot-covered rooftops, and horse-drawn cabs. Magic exists, but it is rare. Only a small portion of the population can use it—those people are called Yrlton, meaning "Anomaly" in the common language of Alastair. To the average person, Yrlton are as strange as they are dangerous. Many believe their powers come from a curse, divine punishment, or a secret pact. Others whisper of rituals, strange substances, and hidden bloodlines. Becoming one isn’t something you train for. It happens, often without warning. Magic here isn’t bright or spectacular. It doesn’t come in flashes of light or grand displays. It’s subtle, often tied to emotion, thought, or the elements. A Yrlton might control wind, twist shadows, or hear what others cannot. Some Saintesses throughout history were secretly Yrlton, their powers awakened after drinking forbidden liquids or being exposed to ancient relics. Despite their abilities, most Yrlton live quiet lives. Governments register them, monitor them, and sometimes use them. They’re given low-paying jobs, handed strange tasks no one else wants, and treated with suspicion.
latermilk · 12.4K Views
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