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Bad Design Book

The Bad Daughter

Vivian Donovan stands at the crossroads of a challenging future and a haunting past. As she navigates the treacherous waters of her professional life and the harrowing memories that refuse to fade, she finds herself ensnared in a web of deceit, betrayal, and murder. Vivian’s composed exterior conceals a turbulent inner world where control and chaos are in a constant battle. Detective Sarah Blake, relentless and driven, is thrust into a case that threatens not only her career but her very life. The deeper she delves into the mystery surrounding Vivian and her circle, the closer she gets to a deadly threat that could extinguish her light forever. Each revelation brings her closer to a truth more dangerous than she could have ever imagined. Laura, with her soft demeanor and fragile exterior, hides a darkness within. As secrets unravel, it becomes clear that Laura’s past is as shadowy as the present danger they all face. Her hidden side emerges, revealing that she is far more complex and dangerous than anyone had suspected. No daughter ever wants to witness the death of her loved ones, but what happens when she becomes the instrument of their demise? As the bodies pile up and the tension mounts, the question looms large: Who is the real killer? In a world where everyone has something to hide, trust is a luxury no one can afford. "Bad Daughter" is a gripping tale of suspense, exploring the thin line between love and hatred, innocence and guilt, and the lengths to which one will go to protect their secrets. As Vivian, Sarah, and Laura’s paths collide, the true face of evil is revealed, and the fight for survival begins.
Ashen_911 · 15.9K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 96.4K Views

Eden's Bad Apples

The Hollowing came like a thief in the dead of the night - silent, merciless, and absolute. It was an event that permanently scarred humanity’s history, stealing along all of the possibility, wonder and hope that this world once had - for it was the year that the spark of wonder had been wretched from existence, the year that magic had died. But many soon came to realise that the Hollowing was not the end but the beginning. Cracks opened around the world, bringing about the descent of the Dark fog, and along with it, a dread unbound by mortal thought which devoured the weak and hunted those who still clung too closely to the memory of magic. Year 3999. 1800 years after the Hollowing, humanity has been pushed to live inside the walls of Domes: monolithic walls, encasing gargantuan swaths of land protected by an ancient being from the era of magic, the Acacia. Yet, the peace that it brought was like a festering wound, throbbing with unresolved mysteries and bringing about feelings of hatred and fear, of that day 1800 years ago when one decided to break an oath. As tensions beneath the surface simmer and an unknown group threatens to sink humanity down once and for all, a meeting that would change the fate of a young boy - one that had the potential to shake both sides, one that would bring about change to the whole continent of Paradoxia - was about to take place. The meeting of disciple and master. It was at that moment that the goddess of fate began to spin her wheel to weave tales for this forgotten world once more.
GrimApple · 5.1K Views
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