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Hobbit Tauriel Kili

The Tales of Theltorra

In the folds between realities, where the laws of nature bend and break, lies a realm that defies mortal understanding. Theltorra - an endless plain where five suns paint the sky and thirteen moons weave their silver threads through the cosmic tapestry. Here, day and night are not mere passages of time, but territories carved into the very fabric of existence. Stand in the Twilight Lands, where most dare to build their lives, and you might see it all - the perpetual radiance of the Eternal Day bleeding into the horizon on one side, its searing light a prison for those who dared to hide their crimes in shadow. Turn to the other horizon, and the endless night awaits, a darkness so complete it serves as judgment for those who sinned beneath open skies. But do not mistake Theltorra for a simple realm of justice and punishment. This is a world where magic and machine have danced so long they no longer remember which partner led first. Watch as a traditional dragon soars past, its scales shimmering with elemental might, while its mechanical cousin thunders alongside, its breath transmuting matter through the very laws of chemistry. Ancient unicorns gallop through twilight meadows, their horns glowing with healing magic, as their cybernetic counterparts race beside them, dispensing nanites that knit flesh and mend bone. Here, a hobbit might rise to challenge gods, while a demon's AI construct ponders the nature of digital souls. Elven bio-engineers work alongside dwarven cyber-miners, their differences set aside in the eternal competition for resources - at least for today. Tomorrow, they might be at each other's throats, for the law of the jungle rules all, from the humblest goblin tinker to the mightiest wandering god. Speaking of gods - look to the spaces between spaces, and you might glimpse them. The wandering ones, hundreds from each species, beings who transcended their mortal forms through power, immortality, and mysteries yet untold. Some were once Wardens, those eternal guardians of Day and Night who watched over their realms until they ascended beyond even that duty. Others found their own paths to divinity, their legends whispering hope to those who dream of following in their footsteps. But take care as you travel these lands. The bridges spanning prison zones might seem secure, the blockades impenetrable, but Theltorra brooks no complacency. In the Eternal Day, prisoners harvest resources under never-ending light, while in the Eternal Night, their counterparts toil in perpetual darkness. Even free citizens brave these zones, testing their might against the realm's harshest conditions for the chance at gathering precious materials. This is Theltorra - where human cyborgs wage war against demon-sourced AI, where hobbit and goblin carry on an age-old rivalry with both blade and binary code, where every being from the smallest nanite collective to the greatest mechanical dragon might one day rise to godhood. A realm of endless plains and endless possibilities, where light and shadow do not mark time's passage, but territory's boundaries, and where the next wandering god might arise from the most unexpected place. Welcome to the eternal plains, traveler. Mind the dragons - both flesh and metal - and remember: in Theltorra, destiny knows no species, only potential.
A_Gardner_Writez · 524 Views

Capital of Greed

The Cosmic Realm, the Infernal Realm, and the Mortal Realm constitute the world of Avaritia, a prosperous land of might and magic. With Humans, Elves, Dragons, Hobbits, Dwarves, and even Gods inhabiting its lands, it is a world that is as rich in history as it is in strife. For thousands of years, the Three Realms were locked in relentless conflict; the Mortal Realm serving as the battlefield. The three sides secured victories both large and small, but none managed to truly prevail over the others. Unable to watch his children slaughter each other, the God King Raidriar sacrificed his own life and split the Three Realms, stopping the endless wars. However, with his death, he left a prophecy. “On the eve of the Fourth Millennium, when the tears of Ausar finally run dry, the Throne of Fortune will appear.” “And he who ascends the Throne will be named ‘King of the World’.” And now, many years have passed and the fabled time has finally come. The Three Realms have shown signs of reuniting once again and the Gods have begun to place their bets on their chosen champions. This is the tale of that contest... ------------------------------------------- Main Character Introduction: Atlas Constantine, previously John Doe, is the 13-year old Prince of the recently fallen Constantine Kingdom. He is a genius, narcissistic megalomaniac, and an ex-politician with nearly sixty years of experience. He is known for his treacherous character, bottomless greed, and glib tongue. He is also petty, vain, shameless, and manipulative, whose moral standards are egregiously low. In short, he is a person who would stoop to any lows (or highs) to get what he wants. That being said, he is also strangely fair(?), kind(??), and fun. He is a person who is full of contradictions. "If people ever ask you to define the word 'Genius', just tell them my name." :- Atlas Constantine ------------------------------------------- Tags: Transmigration, High Fantasy, Male MC, Weak MC, No Cheats, Kingdom Building, Wars, Territory Management. Upload Rate / Time: 1 chapter/day. 8:00 AM CST Note: This novel is a High Fantasy set in a world with varied cultures and multiple races. It is important to note that the characters, events, and motives are PURELY FICTIONAL and have no relation to real events or people whatsoever.
C0nstance · 74.9K Views
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