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The Tower of Infintium

Miguel Tañon is a retired construction worker, a lifelong gamer, and a man searching for purpose after the loss of his wife and the growing distance from his adult children. When he volunteers to beta test a revolutionary fully immersive VR game, The Tower of Infinitium, he sees it as a chance to rekindle his love for gaming and escape the loneliness of his everyday life. But the game is more than just a simulation—it is a world governed by an advanced AI, Eos, and an ever-evolving Tower filled with challenges, hidden lore, and dangers beyond imagination. Unlike traditional RPGs, there are no fixed classes or skill trees—everything must be learned, mastered, and shaped by the player’s ingenuity and determination. At first, Miguel takes his time, slowly building his skills, forming bonds with the villagers, and uncovering hidden quests that most testers overlook in their rush for power. However, when a cataclysmic event—triggered by a hidden chain quest—unleashes a beast tide, Miguel is forced to fight for survival. In a desperate moment, he unknowingly unlocks a forbidden power, awakening the Necromancer class by resurrecting the boy who had come to see him as family. His overwhelming power surge shatters the balance of the Tower, altering the game’s very fabric, triggering system-wide anomalies, and forcing the AI, Eos, to make an unprecedented decision—to pull Miguel’s consciousness into the game’s core to preserve his life. Now, unable to log out, Miguel is no longer just a player—he is becoming part of the Tower itself. As the real-world technicians struggle to understand what’s happening, and his children begin to question his absence, Miguel must navigate a world that is changing around him, responding to his presence in ways no game should. The Tower is evolving. New forces are awakening. And Miguel is at the center of it all. But is he still just a player? Or is he becoming something else entirely? ---
Bigwall1296 · 5.2K Views

Dogmatic Dungeon Dominion

In a world where the supernatural collides with the ordinary, dungeons—dangerous rifts to other realms—begin appearing across the city, threatening humanity. The Hunter Association, tasked with sealing these rifts, relies on Guides who are psychically linked to Hunters with extraordinary powers. A former soldier, becomes a newly awakened Guide at 27, struggling to adapt to his role. Paired with an S-ranked Hunter, a reckless veteran esper, he faces the daunting challenge of navigating deadly dungeons filled with nightmarish creatures. Their partnership is strained—A disciplined and methodical solider, and an esper who's impulsive and dismissive of rules. As dungeons appear more frequently, each mission tests their limits and teamwork. While the Guide adjusts to his new life and role, the esper wrestles with his haunted past and growing responsibilities. Together, they uncover a disturbing pattern behind the dungeon outbreaks, suggesting a larger, sinister plot at play. Amid the chaos, the guide grapples with losing his former life and his growing attachment to his esper, while the looming danger threatens to push them—and their fragile trust—apart. Every decision they make could determine the city's fate, or possibly the entire world. NOTE: This is a slow-burn light-romance BL. It means there are no mature or sexual themes, and it focuses on action, plot, character growth, and relationships between characters and their adversaries. Cover Art: V.R. Wilde (IG: its.forevermonday)
SchuylerLisette · 45.5K Views

Dungeon of Niflheim

In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.
Sword_immortal1 · 1.8M Views
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