The Tower of Infintium
Miguel Tañon is a retired construction worker, a lifelong gamer, and a man searching for purpose after the loss of his wife and the growing distance from his adult children. When he volunteers to beta test a revolutionary fully immersive VR game, The Tower of Infinitium, he sees it as a chance to rekindle his love for gaming and escape the loneliness of his everyday life.
But the game is more than just a simulation—it is a world governed by an advanced AI, Eos, and an ever-evolving Tower filled with challenges, hidden lore, and dangers beyond imagination. Unlike traditional RPGs, there are no fixed classes or skill trees—everything must be learned, mastered, and shaped by the player’s ingenuity and determination.
At first, Miguel takes his time, slowly building his skills, forming bonds with the villagers, and uncovering hidden quests that most testers overlook in their rush for power. However, when a cataclysmic event—triggered by a hidden chain quest—unleashes a beast tide, Miguel is forced to fight for survival. In a desperate moment, he unknowingly unlocks a forbidden power, awakening the Necromancer class by resurrecting the boy who had come to see him as family.
His overwhelming power surge shatters the balance of the Tower, altering the game’s very fabric, triggering system-wide anomalies, and forcing the AI, Eos, to make an unprecedented decision—to pull Miguel’s consciousness into the game’s core to preserve his life. Now, unable to log out, Miguel is no longer just a player—he is becoming part of the Tower itself.
As the real-world technicians struggle to understand what’s happening, and his children begin to question his absence, Miguel must navigate a world that is changing around him, responding to his presence in ways no game should. The Tower is evolving. New forces are awakening. And Miguel is at the center of it all.
But is he still just a player? Or is he becoming something else entirely?
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