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The Sin Art Kingdom Games

My world called me a monster. A demon. And… they weren’t wrong. My sins alone were enough to kill me. After all, my entire squad was slaughtered… by my own hand. I was supposed to die for it. But they denied me that right. That promise. So when peace was declared, I made them regret it. I brought their kingdom to its knees… starting with their king’s head. They threw me into a cell. To be whipped. Cut. Even Burned. Scarred every inch of my body. Then... I was summoned. Dragged from one world to another, still shackled, my sins exposed for all to see. Now, they too call me a monster. A sinner bound to the Sin Art System. My title? "The Butcher of Mercy." I expected death. I welcomed it. But instead… I met her. Princess Koralei. A royal with no leash in her hand, no fear in her striking silver eyes. She defied her crown and chose me. Me... as her guard in the Kingdom Games. A monster. A killer. Her only chance to survive. I still don’t know what that means. But when I look at her… I see the chains she hides. The scars behind her smile. And for some reason… I want to break them. The Games were never meant to be fair. People like me were never meant to survive them. But if I fight… I fight for her. If I win… I might save her. And if I find who made her bleed? I’ll might just burn their kingdom to the ground… just like the last one. ------------------------------------------------------------ Writing Schedule: 4 -5 per week (1500 words chapters)
G3ntleGiant · 4.4K Views

Android Genesis and Revival

Android Genesis & Revival **Synopsis** **Chapter 1: The Prologue: Birth of a Legend** In a distant past, the mysterious Generation X begins producing Androids, remarkable beings born from a convergence of technology and cosmic forces. Here, we explore the rise of the first Android, a villain whose ambitions led to devastating consequences. The Emergence of the Villain Hunters and their relentless quest to eliminate this new breed sets the stage for the current dystopia, where Androids are hunted, and the balance of power is in a constant state of flux. --- **Chapter 2: The Escape** Emma’s chaotic escape from the G-Moles’ lab highlights her unique abilities and the physical toll of her captivity. Encountering Jenneth, a fellow hybrid, offers both camaraderie and relief, but their shared joy is short-lived as the reality of their circumstances sinks in. Flashbacks of the lab's horrors linger in Emma’s mind, emphasizing the trauma she must overcome. Tension builds as they realize the G-Moles will hunt her down. --- **Chapter 3: The Connection** Emma and Jenneth seek refuge in a hidden enclave within New York City’s underground. They meet Mike, Emma's protective brother, whose fierce loyalty grounds the narrative. The chapter explores the bonds formed by shared trauma, the paranoia of being hybrids in a hostile world, and whispered tales of former allies who have gone dark. This sets up the urgency for a response against the G-Mole threat. --- **Chapter 4: Gathering Allies** The underground community of hybrids is introduced with diverse backgrounds and unique powers. Carly, an inspiring leader, unites them in mutual purpose. As they share their stories and fears, they also discuss strategies for survival. Emma's internal struggle with the virus deepens as she hears about others who succumbed to its influence, highlighting the stakes of their fight. --- **Chapter 5: Training for the Battle** With new allies gathered, Emma and her friends undergo rigorous training. Jack’s enigmatic abilities are revealed in an intense combat session, showcasing agility and instinctive battle techniques. Personalities clash as differing opinions arise on how to face the G-Moles, revealing insecurities and fears among the group. --- **Chapter 6: The First Skirmish** The hybrids engage in their first small-scale skirmish against a patrol of G-Mole robots. This confrontation serves as a baptism by fire, testing their teamwork and resilience. Emma confronts her fears as she displays unexpected strength, but the skirmish ends chaotically, leaving doubts about their readiness to face a larger foe. --- **Chapter 7: A Mysterious Past** In a rare moment of calm, Emma discovers an old journal belonging to a former hybrid. It contains insights into the origins of Androids, hints of their greater purpose, and secrets that resonate with her own struggles. This accumulation of knowledge sparks resolve within Emma and presents a potential pathway to understanding her own infection. --- **Chapter 8: Betrayal and Trust** Tensions within their ranks rise as paranoia seeps in. A trusted member is revealed to be a double agent for the G-Moles, leading to chaos and distrust. Emma must mediate among her peers while grappling with her distrust of her own abilities under the virus's influence. This chapter serves as a pivotal turning point, challenging their initial unity. --- **Chapter 9: Rescue Mission** A plan forms for a daring rescue of hybrids captured by the G-Moles. Emma’s anxiety peaks as her past vulnerabilities are brought to light, testing her resolve. The bonds of friendship strengthen as they devise tactics and gather necessary resources, bolstered by their shared resolve to save their kind. --- **Chapter 10: Face to Face with Fear** As they infiltrate a G-Mole facility, Emma faces manifestations of her fears, both external and internal. She confronts the reality of the virus, leading to a moment of catharsis where she
Jaery_Fantasy · 9K Views

THE GAMES: UCLA

Ten girls who recently moved to a new town called Los Angeles, California to live and to school. They moved into this town without their parents, they were admitted into Auburn University, UCLA, each of them carrying a genuine intention of starting college, studying and graduating with a bachelor's degree. Each of these girls went with their views and characters, ideas and aspirations that were enacted by the students, the way things were done and whosoever went against these rules were called 'weird, awkward, different or a nerd'. These 10 young girls stepped in without the realization of these rules, they were all said to be virgins, they had high self esteem, good cognitive, beauty and good character but as new- comers 'Freshers' some of them had to bend their rules to please others and those watching in order not to be called weird, odd, awkward or different. They saw fellow colleagues taking drugs, having fun, going to night parties and hanging out with friends of spoilt behavior and chose to follow. They wanted to be seen, to be accepted, recognized, in short 'popular', they found it intriguing and it was said that in order to be seen, popular, you have to join them. These same girls who hated bad image, had good upbringing had to start all over again to form their image and character because they let people decide it for them. The games have already been made, who would change the games, what would happen to the remaining five girls? The boys made the game, the girls changed the game in this novel find out what it means for a player to ne played, who can change the games and the rules?
Precious_Ajikeru · 13K Views
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