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Far Fetched

 Wira : The Peerless One from Mount Tarakan

The world of martial arts has never truly known peace. Behind ultimate techniques and legendary manuals, what’s truly fought over isn’t just victory—but honor, influence, and the pride of entire sects. When two warriors from enemy clans fall in love and have a child, the world doesn’t see love. They see betrayal. To the elders, the child is more than just a mixed bloodline—he is a symbol of destruction, a curse that threatens the ancient order they've protected for centuries. So, they made a pact: the child must be eliminated before he comes of age. On a cold, mist-covered night, the father escapes with his infant son, pursued by assassins from every sect. At the edge of a towering cliff, he’s cornered. With no other choice, he leaps. But midair, the baby slips from his arms. They fall—toward different fates. In the valley below, an old hermit witnesses everything. With a single swift move, he saves one life—the baby. He has no idea where the child came from. But from that night on, in a hidden and untouched corner of the world—Mount Tarakan—he raises the boy as his own grandson. That boy grows into a teenager named Wira. He knows nothing of the world beyond the mountain, nor the fact that he's been hunted since birth. All he knows is how to hunt, fetch water, and train his body—through what he thinks are survival techniques, yet are so much more. But time waits for no one. The outside world has not forgotten. And the blood in Wira’s veins begins to call out to its destiny. When he descends the mountain, the martial world will never be the same again. Because Wira is not merely a child who was saved. He is the heir of two legendary bloodlines. And now, he’s carving a path of his own.
Yusup_M_Official · 6.1K Views

SCULPTURED DESIRE

Living as the fifth daughter of a noble family, Amira found herself adrift in the fog of her home, neglected and overlooked by those she once called her own. Her days were spent in the solitude of the attic, a hidden oasis away from the bustling world outside. However, when the tumult of war erupts and she is thrust into the role of a truce offering between two formidable nations, she grapples with the uncertainty of surviving in a new kingdom known for its icy demeanor and ruthless nature. Will she navigate this foreign terrain and carve out a new existence she never fathomed? (Excerpt) "Clean it," Zyran commanded. "Yes, your Highness," the servant acknowledged with a respectful bow, ready to fetch the cleaning supplies. "Not you," Zyran interjected, causing the servant to freeze in confusion. "Her," he added, nodding in the direction of Anastasia, whose eyes widened in disbelief. Anastasia blinked rapidly, trying to process the situation. "Pardon?" she asked. "Clean the mess on the floor," Zyran instructed. The crowd started murmuring and Anastasia shifted uncomfortably on her knees. "That's the servant's job, not mine. Why should I? I don't think I understand what you are trying to say Prince Zyran. My father will never approve of this," Anastasia began only to be abruptly cut off by Zyran. "Don't make me repeat myself. I'm sure you wouldn't like it if I interfered with your task," Zyran warned. Anastasia's lips trembled as she fought to hold back her words. She knew Zyran's reputation for being ruthless, and she didn't want to make her situation any worse than it already was. "Get me the cleaning supplies," she instructed the servant, who was prepared to follow her command until Zyran interjected. "No one will help you," he declared. Anastasia's chest heaved with anger as she locked eyes with Amira, who was standing behind Zyran. She rose to her knees, intending to fetch the cleaning supplies herself, but Zyran stopped her once again. "Where do you think you're going?" he demanded. "To bring the bucket," she replied with a hint of annoyance, but she quickly reminded herself to remain composed. "I never asked you to stand up," Zyran stated. "Then how am I supposed to clean the floor?" she inquired. "Use your dress," Zyran replied. The onlookers in the crowd were visibly shocked, exchanging bewildered glances and murmurs as they witnessed the unfolding scene. Anastasia's cheeks turned crimson with embarrassment.
Cassie_Berry_9014 · 102.5K Views

Brimful Depravation

Check SUBMIT OR SUCCUMB is my another ongoing work. Front Page is "PRISTINE GYGXZ'KANDER". (Chapter 273→) "The world of Leathemnur is dangerous, yet, there is beauty in the chaos if you learn how to appreciate it". That is what Khallyon Cravemeneer always thought, until he learned how easy he could lose everything he had acquired across most of his life. What can a Mortal do in the face of actual absolute power?. What can anyone do to prevail before Time? Nothing. That is the cruel, raw reality. And as most people, Khallyon was oblivious of events occurring literally before his eyes. This went on, until he accidentally started to uncover the truth. Believing he had acquired a way to protect what matters the most, Memories, which is what makes everyone the person they become. Unbeknown to Khallyon, he was delving deeper into despair, rather than going out of it. NO CHEATS NO PLOT ARMOR NO VANILLA EASY LIFE DON'T GET FOOLED BY THE START OR THE SLOW PROGRESS READ UNTIL CHAPTER 51 A FAIR SHARE OF: ACTION BEAUTIES MYSTERIES A WHOLE LOT OF: SMUT BONDING INDECENCY COMMENT FOR: KINKS DOUBTS SUGGESTIONS Additional Information: I would publish TWO Chapters a Day. English is not my first language, that is why, any mistake I made across the story, feel free to point it out for me to correct it as soon as possible. (This is the old synopsis Read it if you want to know more about the general context) The "Imperishable", Entities Above Everything Else, understood this undeniable truth eons ago, gifting to the Mortals a few tools to overcome the challenges across their lives. With this, amusing their own boring existences, looking with enthusiasm what new story could unfold, or if the same mistakes would be done once again but by a different person. The First Gift, is "Shards", called "Cards" by some, this otorgue instant rewards when you exchange them in an "Imperishable Monolith". The Second Gift, is the mentioned structure, capable of craft almost anything if you have the recipe, blueprint and the required materials and ingredients, a true aberration depending on who you ask. The Third Gift, is the "Perennence", with a 100 you won't Die if you are slain, you simply would "Respawn" in a "Memory Hall", making you partially Immortal, because as long as you have 1 of Perennence, you wouldn't be really dead, and someone else can "Revive" you by providing the missing resource. However, this comes with a drawback, you become a "Servant" of the person or thing that save your life, at least until you repay the Perennence plus an Interest of 50%. The Fourth Gift, is "The Memory Hall", unfortunately, they had an evil twin, "The Howling Wall", which are created in places that had seen too many "Take Downs" in a short span of time; Differently to the prodigal twin, you must have a minimum of 25 Perennence to be Respawned, otherwise, at best, you become an Immaterial entity, similar to a ghost, if not, a mindless beast or a simple Drone for a Hive Mind is not far fetched. Lastly, The Fifth Gift, is divided in three concepts, "Repercussion", "Traits" and "Work", being the last, one of the most unfair of all the Gifts, as you can't change your Work under any circumstances, which applies even for "The Imperishable". But the Gifts don't come for free, as they attract a series of weird creatures from unknown Invasive Territories, sprouting the so called "Graveyards", "Factories", "Hives", "Nests", "Lairs", "Crops" and "Farms" across the entire world of "Leathemnur".
Marshack · 405.4K Views
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