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How To Get Rolling Sparks Ash Of War

From Ash To Aetherblade

"From Ash to Aetherblade": Ackah Emile lives in the sprawling city of Veridia, a place where the gap between the awakened Hunters and the powerless unawakened is a chasm. Struggling to support his mother, Abelema, and younger sister, Aya, after the death of his father, Ackah faces a daily battle against poverty and despair. The world beyond Veridia is a dangerous place, swarming with monsters, labyrinths, and dimensional rifts, where only the strong survive. When a sudden, violent awakening transforms Ackah into a "Sword Ascendant," he is granted the power to wield a blade of pure aetheric energy and transcend the limits of mortal swordsmanship. This newfound power offers a chance to escape his desperate circumstances, but it also thrusts him into a world of cutthroat guilds, powerful nations, and ancient threats. Ackah must learn to master his abilities, navigating the treacherous political landscape of the twenty superpower countries, each vying for dominance. He faces monstrous hordes, battles corrupt guild leaders, and confronts the ever-present threat of void invasions. Along the way, he forms alliances with other Hunters, uncovers ancient secrets, and faces moral dilemmas that test his resolve. As Ackah rises from the ashes of his past, he amasses wealth and power, establishing his own guild, the "Rift Walkers," and forging a legend that will echo through the ages. "From Ash to Aetherblade" is a tale of action, adventure, and the transformative power of will, where a young man, armed with a blade of pure energy, carves his own destiny in a world teetering on the brink of chaos.
Frank_Emile_Ackah · 8.5K Views

Blood and Sparks: The Edge of Power

Kai’s life was small—coffee-stained mornings, cracked recipes, and a system in his head that tweaked toasters and dough like it was nothing. Then the sky shattered. Aliens—Skraiths, jagged and brutal—invaded, tearing his city apart with green-glowing weapons and relentless claws. Superhumans rose to fight back, fire and lightning blazing through the chaos, but Kai’s world crumbled with them. Hiding in his apartment, Kai stumbles on blood—human and alien, smeared on his wall after a superhuman battle. His system, once just a tinker’s tool, awakens, offering him a choice: mimic their powers, temporary and wild, through the blood itself. Desperate, he takes it—stealing pyrokinesis, then electrokinesis, then kinetic energy, each power burning through him, fading fast. But it’s not enough. Armed with a humming Skraith weapon and a body tougher from alien blood, Kai joins a ragtag crew of enhanced fighters—Liv, Rylan, Jace, and Tucker—scraping to survive in a warzone where every shadow hides death. As Skraiths swarm and the city burns, Kai’s system pushes him deeper, analyzing, integrating, crafting minor enhancements—durability, strength, sparks of power that could make him a target or a savior. Government factions, rogue scientists, and the aliens themselves start sniffing around, drawn to his strange tech and blood-stolen abilities. By the time Kai crafts his first super-powered enhancement—an artificial strength boost—he’s no longer just a tinkerer. He’s on the edge of something bigger, something dangerous, where blood and sparks could forge a hero—or break him entirely. In a world unraveling, Kai’s fight for survival becomes a desperate race to master his system, outrun the Skraiths, and confront the truth: the power he’s chasing might destroy him—or remake the world.
Maldeth · 9K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 3.1K Views
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