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Dragon Age Trespasser Puzzle

Puzzle of Shadows and Smirks

Kan, a newly recruited investigator in the Criminal Investigation Bureau (CIB), is thrown into the deep end on his first day with the unsettling Jigsaw Case. The killer's modus operandi is leaving cryptic messages through meticulously arranged jigsaw puzzles at crime scenes, taunting the authorities and daring them to piece together the clues before more lives are lost. Teamed up with his sardonic yet endearing partner, Officer Jenkins, Kan navigates the dark and twisted world of this demented game master. The duo's investigation takes them through eerie crime scenes, quirky puzzle shops, and into the mind of a killer who sees murder as a sinister puzzle to be solved. Along the way, Jenkins’ relentless humor keeps spirits high, even as the stakes grow increasingly dire. As the clues lead them to an iconic clock tower, Kan and Jenkins discover an unexpected ally in an amateur sleuth obsessed with the case. Together, they delve deeper into the Jigsaw Killer's psyche, racing against time to prevent the next gruesome tableau. Their journey is fraught with tension and danger, but also peppered with camaraderie and laughter, proving that even in the darkest of times, a well-timed joke can be a light in the gloom. In "Pieces of Laughter and Death," Kan must not only solve a killer's deadly puzzles but also learn to navigate the peculiar dynamics of his new team. Through a blend of mystery, horror, and comedy, this novel explores the balance between finding the humor in life’s darkest moments and the determination to bring a ruthless killer to justice.
hardworking · 21.6K Views

The Intelligence Age

In the hyper-connected world of 2075, where Artificial General Intelligence hums beneath the surface of society and meta-humans, gifted with extraordinary abilities, walk among us, power is the only currency that truly matters. Ren, a student at Japan's elite meta-human academy, understands this better than most. His ability, Localized Chronokinesis, the subtle manipulation of time in a confined space, is often dismissed as support-class, but beneath the surface lies a mind of cold calculation and ruthless ambition. Unlike the heroes lauded in history books, Ren harbors no grand ideals of justice. He sees the academy's rigorous training, the cutthroat competition of Magi Duels, and the strategic complexities of Cognitive Wargames as mere stepping stones. He is a predator in a world of evolving apex predators, and his unique control over time is a tool to be honed, exploited, and weaponized for his own ascent. His sisters, the powerfully impulsive Akari and the brilliantly analytical Hikari, are not just family; they are assets to be managed in his grand design. The looming shadow of global power blocs, the simmering tensions between nations, and the intricate web of clan politics within Japan are not threats to be overcome, but opportunities to be seized. Ren's path is not that of a savior, but of a manipulator. He will exploit every advantage, forge alliances with calculated precision, and dismantle his rivals with chilling efficiency. He sees the world not as it should be, but as it is – a game of power, and he intends to win, no matter the cost. Witness the rise of a calculating mind in The Intelligence Age, where the quietest power can be the deadliest, and the line between genius and villain is razor thin.
coolwriter · 600 Views
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