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Re: Player

Being thrown into the game-world of [Call of the Black Magicians], Adam was forced to survive with no prior information. Except for his memories of the Game-World and his name, he did not have any memories of his previous life. But fret not, even though the Game-World had many perils and was on the verge of extinction at every next step, it also had its beauty and magic, one to die for. With the authority of [Player], he could save and restart until he achieved his desired result.  He could learn skills of the ‘NPCs’ and achieve the results like the ‘Players.’  He could literally solo the entire game world to achieve his desired results. Whether he wants to save the world or destroy it, he could do it… as many times as he wishes. Even the [Black Magicians] won’t be able to do anything about it… probably. But was it all there was to it? [Beta Version 0.1 will begin in 6 Months: 29 days: 23 Hours!] I guess not… … Description: In the World of Zarraf, their lives Gods, not all Gods are good and certainly none are without motives.  They rule the world’s 7 nations:  The Nation of Light and Sun The Nation of Water The Nation of Fire The Nation of Life The Nation of Earth The Nation of Moon The Nation of Wind Each ruled by a goddess that has their own stance in their ruling.  But that is only the first page of this world. The second page colors the Ancient Gods of Corruption, Rage, Curse, Death and Hate. The third belongs the Seven Sins’ Incarnations that are ready to succeed the Ancient Gods. The Fourth is of the Witches who stand against all Gods equally. And the Final Page colors the [Immortals] or otherwise known as [Players] that will be summoned to bring Chaos to this world. A World that was meant to be destroyed. Such is the fate of the world of Zarraf, as powers beyond the realm of mortals threaten the dynamic equilibrium of their existence. In the end, the world was prophesied to be destroyed by one cause or another. Nothing could prevent looming destruction… Or so... It was supposed to happen… … Hey, Author here to give a quick glance at a couple of things that are normally asked. Harem? Yes Romance? Yes System? Obviously Smut? Oh yes! Adventure RPG? Yes. Power Creeping? Not really. Overpowered? Depends on how you see it Smart MC? I guess so.  Wise MC? Yes Something you need to know before you read The MC has the ability to [Save] a point (there are some conditions), with which he can return in time. So basically, he is an immortal. Though that doesn’t make him invincible from the start, rather he grows by making correct choices. The World is dynamic and pretty much anything can happen anytime. (It’s just my way of saying that there will be twists… pretty much unexpected ones as well).  And then there will be solutions to those unexpected situations as well, depending upon the absurdity of it. (I won’t have any more plot armor since I gave him a pretty big buff of immortality, so everything will be connected and won’t just happen by luck. Everything will be cleared by the end of an arc, so you need to be patient before deciding on it.) It has a mix of everything. Thriller, Adventure, Action, Smut, Romance, Slice of Life, etc. so there is that as well. ……. [Mature Warning: This Novel Contains R-18 Content!] https://discord.gg/2swHXduWg3
Ethel_Imaginations · 1.4M Views

The Color of Shadows

The world of Abberith thrives on wonder and magic, where the age of Aura Magic has propelled humanity into an era of unimaginable progress. Aura is the latent potential within most humans, enabling them to channel their will into casting spells or creating magical technology that powers an industrial revolution like no other. Each person’s Aura glows with a unique color, reflecting their abilities on the spectrum of power. But a world that shines this bright is bound to have its shadows. The nation of Gina, a rising magical superpower, teeters on the brink of war, seeking to expand its borders to fuel its ravenous hunger for resources and maintain its Aura-driven empire. Gina is ruled by the Harrow Sect, a collection of elite Aura Knights whose mastery of magic and combat has solidified their cruel dominion. Every year, children who come of age are offered a chance to partake in The Trial, a grueling test that determines whether they can join one of the great knight sects within Gina, granting them the training and prestige needed to rise in a society where power defines freedom. But not everyone is so fortunate. Some cannot grow their Aura, and a few- like Joker- are born with none at all. Those born without Aura are branded as a Harlequin and cast to the lowest rung of society. Joker survives in the shadows of Sing, a city built around the Harrow Sect- and a place subject to the majority of their tyranny. Here Harlequins are slaves, tools, and scapegoats, robbed of opportunity and humanity in a world that values strength above all else- acknowledged only to be the playthings of knights. Yet beneath the city’s glittering spires and oppressive streets, the embers of rebellion begin to smolder. The Harlequins are reaching their breaking point, and the whispers of the hidden Revolution Cult grow louder. When a chance encounter pulls Joker into their secret world, he discovers a shocking truth: his parents, who he never knew, were leaders in the rebellion—martyrs who gave everything to ignite a spark of hope amongst the Harlequin. Now, as the Harrow Sect tightens its grip on Gina and rebellion rises from the shadows, Joker must decide where he stands. Will he remain a pawn in a system designed to break him, or rise as a symbol of defiance? In a world where power is taken, not given, Joker’s path will blur the lines between survival and revolution as he faces the legacy of his parents and the potential buried deep within himself.
Jeweled_Rose · 1.1K Views
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