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Runes Adventure

The Rune Orbs And The Weavers Of Reality

... In the beginning, there is Ra'ma, a realm of breathtaking beauty and profound mystery, known by its inhabitants as the 1st realm. It is believed to be the first plane of creation, where the cosmos burst forth from the primordial essence of existence, painting the skies with vibrant hues and filling the air with the sweet scent of blooming flora. This enchanting realm is a tapestry woven with lush forests, towering mountains, and shimmering rivers, each corner teeming with life and wonder. It is revered as the birthplace of all that is, crafted by the Seven Celestials – immortal beings of immense power and wisdom, whose divine artistry shapes not only Ra'ma but also the twelve subsequent realms, each a reflection of their celestial will. Yet, as time flows like a river, a dark shadow begins to creep over Ra’ma, casting a pall over its radiant landscapes and threatening the delicate balance of life within. The harmony that once reigned is disrupted, and whispers of chaos and despair echo through the valleys. The story follows Aster, a young warrior who resides on the fringes of this mystical realm. He feels an unbreakable bond with the land, its ancient secrets coursing through his veins like a forgotten melody. When a malevolent force rises, shattering the peace of his home and unleashing turmoil, Arion is compelled to embark on a perilous quest. His heart races with determination as he seeks to uncover the truth behind the disturbances that plague his world. As he journeys through the enchanting landscapes of Ra’ma, Aster encounters remnants of the past – forgotten temples draped in vines, ancient texts that whisper secrets of old, and the echoes of history that guide him. Each step he takes reveals the rich tapestry of his heritage and the weight of destiny upon his shoulders. This is where it all begins, as Aster grapples with the profound question that stirs within him: What is a human? And where is Earth? His quest is not just for answers, but for the very essence of existence itself, as he strives to restore balance to a world on the brink of chaos. ...
AldredR · 1.1K Views

The First Legendary Rune Mage

In the mystical realm of Eryndor, where magic is the lifeblood of society, young Luth Hxavion, a scion of the prestigious Hxavion noble house, grapples with a debilitating condition known as Mana Invocation Disorder. This rare ailment prevents him from casting spells, rendering him an outcast in a world where magical prowess is revered above all. Despite his deep understanding of magic theory, Luth’s condition leaves him powerless, constantly overshadowed by his peers and the expectations of his lineage. One fateful day, while rummaging through the forgotten remnants of his family’s library, Luth stumbles upon an old, tarnished magic pen. At first glance, it appears to be a faulty relic of no significance. But as he grips the pen, he feels a faint, unfamiliar tingle—a spark of mana. Desperate to harness any semblance of power, Luth begins to experiment with the pen, tracing intricate patterns and symbols with his mana. To his astonishment, these symbols, though foreign and mysterious, manifest as spells. Unlike traditional magic, these symbols hold a raw, unrefined power, capable of feats beyond ordinary spellcasting. With each stroke, Luth pioneers a new form of magic, creating what he dubs "Runes." These arcane symbols become his lifeline, a way to channel his mana and assert his place in the world. As Luth delves deeper into the secrets of rune magic, he uncovers ancient prophecies hinting at a time before magic was formalized, when primordial forces shaped the world. His discovery of rune magic, it seems, is no accident. Luth's journey is intertwined with a greater destiny: to bring balance to Eryndor and restore a lost age of magic.
Dixtar · 52.8K Views

Adventure Academy

Explore the realmsverse, battle monsters of myth and legend, die trying... and then come back to life stronger with the advantage of hindsight! Rinse and repeat. Death holds no power over Will Wisdom, a boy who’d once been sacrificed to the altar of the gods of death only to reincarnate moments later. Will’s a teenager stuck with Extra-Life, a curse that lets him relive the same day of every death with all the gruesome details of his latest demise intact to help him survive in his next run of whatever realm, dungeon, or adventuring class he’s decided to challenge next. Returning to life after each harrowing encounter is a useful hack for a teenager enrolled in the legendary Academy, a school that teaches young adventurers to become the kind of heroes who chase after the big monster bounties and uncover the great mysteries of the Realmsverse. Mysteries such as finding the cult of evil ljósálfar who’d cursed Will with Extra-Life in the first place, and then exacting his revenge on these bright elf bastards! The Academy is the perfect place for Will to achieve his hopes and dreams too. Assuming he does well in Swords and Sorcery, Apprentice Alchemy, Dungeon Excursions, P.E., and a whole host of crazy training courses in his novice schedule. Will may need a little help with that. Welcome to the Academy, Will Wisdom—hope you live to see graduation day! *** Aside from daily chapter releases, I will release extra chapters every Sunday depending on power stones earned during the same week. 200 stones = 1 additional chapter! *** Temporary cover created with PixAI
GD_Cruz · 1M Views
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