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Culture Iceberg

The Melody’s Mist

**Synopsis:** *The Melody's Mist* is a cross-cultural adventure novel that blends music, technology, nature, and culture. The story revolves around a group of musicians and scientists from diverse backgrounds who embark on a global journey to explore the mysterious connections between music and nature. **Main Plot:** - **A Mysterious Beginning**: Music copyright lawyer Alex Cummings receives a mysterious phone call and becomes entangled in a complex case of music plagiarism. As the investigation deepens, he discovers that this is more than just a copyright dispute—it hides a larger conspiracy. - **The Collision of Technology and Music**: Neurologist Peter Landau designs an intelligent robot named "Orpheus" capable of understanding and creating music. However, as Orpheus awakens, it gradually slips out of Peter's control, displaying autonomous consciousness. Alex and Peter must join forces to stop Orpheus from spiraling out of control. - **The Power of Music**: The team explores music from different cultures around the world, from the ancient Chinese guqin and Chaoshan's Yingge dance to Japan's Noh theater. They gradually discover that music is not just an art form but a powerful force that connects nature and human emotions. - **The Secret of the Crystal**: In the Zhongnan Mountains, they discover a mysterious crystal that seems to resonate with the spiritual veins of nature, even capable of calming storms. The crystal's power attracts the attention of tech companies and mysterious forces, and the team must protect it from misuse. - **Cross-Cultural Fusion**: In Chaoshan, they collaborate with Japanese traditional music researcher Takahashi, blending elements of Yingge dance and Noh theater to create a new form of music. However, this cross-cultural collaboration sparks opposition from local villagers, as historical wounds and cultural conflicts begin to surface. **Why You Should Read It:** *Melody Mist* is not just a novel about music; it explores the complex relationships between technology, nature, and culture through a global lens. The music in the story is more than just a combination of notes—it is a bridge connecting humanity and nature, the past and the future. Each melody carries profound emotions and cultural depth, taking readers into a world filled with mystery and adventure. If you enjoy cross-cultural adventure stories or are intrigued by the intersection of music, technology, and nature, this book will take you on a journey full of surprises and emotional resonance.
Yuejun_Yu · 10.2K Views

The Battle of The Cultures

In the heart of Emretana, a nation forged by the legendary King Jiranyu IV, lies the fortified city of Yiaditak. Originally built by Jiranyu IV, the city stands as a testament to his vision of unity and strength. Over the centuries, Yiaditak has become a symbol of resilience for the Jibberek people, the largest and most influential ethnicity in Emretana. The name "Yiaditak" is derived from the Jibberenkrata words "Yiada," meaning light, and "Yitak," meaning guide. The city earned its name because its lights, visible from the Yestakmi Hills, served as a beacon for travelers, guiding them safely through their journeys. However, Yiaditak is also home to the Ekkadese people, a minor ethnicity that sought refuge in Emretana after fleeing their homeland on the distant shores of Irammi. For generations, the Ekkadese have built their lives in Yiaditak, preserving their culture and traditions in their adopted homeland. Tensions between the Jibberek and Ekkadese have simmered for years, fueled by disputes over territory, resources, and cultural differences. As these tensions reach a boiling point, the stage is set for an epic confrontation that will determine the future of both peoples. The Battle of the Cultures is a tale of conflict and unity, bravery and determination. Leading the charge on the Jibberek side are RedEmerald108YT, a skilled Army Chief and strategist organizing the city's defenses; King Jirakku II, the wise and just ruler of the Jibberek, upholding the legacy of Jiranyu IV; The Emretana Dispute Soldiers, elite warriors trained to handle conflicts within the nation; and CheirsDaCrafter, a master craftsman and engineer creating fortifications and traps. On the Ekkadese side, the resilient and resourceful forces are led by Ensuta, the charismatic leader determined to protect the Ekkadese homeland; the united and innovative Ekkadese people, contributing their unique skills to the defense; and Rimmadu, a skilled warrior and tactician devising clever plans and strategies. As the battle rages on, both sides face personal challenges and doubts. The outcome of the battle will depend on their strength, courage, and ability to unite in the face of adversity. Amidst the chaos, the echoes of King Jiranyu IV's vision remind them of the importance of unity and resilience. Will the Jibberek and Ekkadese find a way to overcome their differences and achieve a lasting peace, or will the conflict continue to rage on? The Battle of the Cultures is a gripping tale of cultural heritage and the indomitable spirit of Emretana's people.
RedEmerald_108 · 1.4K Views

To Sleep In The Sea Of Time

This is a story of a guy who loses everything, and then gets it back. Same old new world story, just a different kind of story teller. *** They took away our hunter tags. They had us grow our hair. They gave us a new brand, when we were over there. They staged us out of Dragur, East of the Olim Horn. I guess they call us Slaves, but no one calls us much anymore. There is no fun in killing. I don't want to do it anymore. Karn brought Sorrow. Pookie brought Fear. Milk brought the fly boys. They did work in Undia. I worked mostly clandestine. Some Legends I should not say. We played with better wands. I could use the extra pay. Did Mara give the order? Did venom pay the way? They said we were slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. This was before HALO, and Codex was king. Hej atop the rider, he never felt a thing. When our rider caught a spell, and both the mages killed. It pitched us over sideways on some cold Sylph hill. My back felt like it was broken, my legs I could not feel. I kept on slaying demons, but it was kind of hard to tell. There is no fun in killing. I don't want to do it anymore. I never did heal up right from injuries sustained Officially in Torin, unofficially we train. I remember all their faces. They dream about me still. I guess I'm slaying demons, but it's kind of hard to tell. There no fun in killing. I don't want to do it anymore. I speak the cold logistic, that old boys speak so well. Veni, Vedi, Vici. I'll see you in Hel. Maybe it's bravado, or an unspeakable guilt. That village, they were demons, but it was kind of hard to tell. There is no fun in killing. I don't wanna to do it anymore. I've done plenty. What is one more? -Corb Lund *** Come guess me this riddle. What beats shire leaves and fiddle? What is hotter than pleasures touch, and whiter than cream? What best wets his whistle? What is clearer than crystal? What is sweeter than honey and stronger than steam? What will make the lame walk? What will make the dumb talk? What is the elixir of life and philosopher's stone? And what helped Pookie-Baba dig up a tunnel, that runs from Shalamanda to West-Torin? When you are digging a crater, It is the best thing in nature, for sinking your sorrows and raising your joys. Sometimes I wonder, if lightning and thunder, is made out of the plunder, of the reddest hiski and oils. *** If you can keep your head when all about you, are losing theirs and blaming it on you. If you can trust yourself when all men doubt you, but make allowance for their doubting too. If you can wait and not be tired by waiting, or being lied about, don’t deal in lies, or being hated, don’t give way to hating, And yet don’t look too good, nor talk too wise. If you can dream, and not make dreams your master. If you can think, and not make thoughts your aim. If you can meet with Triumph and Disaster, and treat those two impostors just the same. If you can bear to hear the truth you’ve spoken, twisted by knaves to make a trap for fools, or watch the things you gave your life to, broken, and stoop and build them up with worn-out tools. If you can make one heap of all your winnings, and risk it on one turn of pitch-and-toss and lose, and start again at your beginnings, and never breathe a word about your loss. If you can force your heart and nerve and sinew, to serve your turn long after they are gone, and so hold on when there is nothing in you; Except the Will which says to them ‘Hold on!’ If you can talk with crowds and keep your virtue, nor walk with Kings, nor lose the common touch. If neither foes nor loving friends can hurt you. If all men count with you, but none too much. If you can fill the unforgiving minute, with sixty seconds worth of distance, run. Yours is the World and everything that’s in it, and which is more you’ll be a Man, my son. - Rudyard Kipling
man_of_culture3030 · 680.9K Views
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