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My Hero Mania Quests

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.4K Views

Hero Quest: I Have the Power of a Villain, but I Want to Be a Hero

In a world where nearly everyone is born with a guin, extraordinary power that grants unique abilities, only a select few are chosen to become a 'hero'. Through intense training and arduous challenges, these individuals are forged into protectors, standing as humanity's hope against all kind of evil. Takumi Kurata was born with a cruel and terrifying guin. His power allowed him to instantly kill any living being by pulling its neck from its head, a lethal ability that made even the most fearsome villains pale in comparison. The power could also be reversed, bringing the victim back to life if the body was properly reframed. Bullied for his dangerous guin, Takumi initially fought back, rising to dominance and establishing a reign of terror that made even his middle school peers cower in fear. Deep down, however, he struggled with his power, believing that the very thing that could protect the weak made him unworthy of being a hero. His dream of becoming a hero crumbled as he succumbed to a life of bitterness and despair. In a society where only some individuals can undergo the rigorous training to become a hero, Takumi’s path seemed lost. That is, until he met his idol, Mr. White—a hero who reminded him that power, in all its forms, can be wielded for both good and evil. Encouraged by Mr. White’s words, Takumi found new resolve, determined to use his terrifying guin for the greater good. This is the story of Takumi Kurata, a kind-hearted yet twisted boy, torn between his dark gift and his desire to protect others, as he strives to become a true hero in a world that fears him.
Takumi_Kurata · 1.3K Views

My Anti-hero Fairy System

[The criteria for unlocking the system have been fulfilled.] [System synchronization with host commencing.] [Synchronization complete. Congratulations. You have been given a chance to become the most desirable human in this world, just as you wished.] “This isn’t what I wished for.” [What seems to be the problem?] the voice asked, a hint of curiosity in her tone. “I asked to be the most desirable human, not a woman!” he exclaimed, frustrated as he cupped his newfound breasts. Sylvester Lancaster, a dedicated and kind-hearted unactractive policeman, often dismissed and treated like a doormat, snaps after discovering his newlywed wife in bed with his best friend. Consumed by rage, he goes on a violent rampage, only to realize the horrific extent of his actions when the blood cools—he has committed murder. Panicked, he attempts to flee but is struck by a car and meets his untimely death. However, death is far from the end. Sylvester awakens in a morgue, only to find himself in a bizarre alternate universe—trapped in the body of a stunning young woman named Cara Bolton. In this new world where Sylvester has transmigrated to, vampires, werewolves, witches, and other supernatural beings coexist in a fragile balance with humans, their uneasy peace marked by underlying tensions and hidden conflicts. Among the supernaturals, vampires reign supreme as the most dominant and influential. The system reveals to Sylvester that he now wields two new skills: the power to read minds and the ability to detect lies, skills inherited from Cara, the body’s former inhabitant who was a fairy. The system assigns him quests to complete, allowing him to level up and gain all remaining skills a fairy possesses. Many of these missions involves sex, manipulating and exploiting people, as well as infiltrating the vampiric council.
fredrick_anele · 120.4K Views

Jungle Quest

Alex, a high school student with poor grades and an all-consuming love for video games, gets trapped inside a newly released game called Jungle Quest. His disappearance baffles everyone except his determined sister, Natasha. Desperate to save her brother, Natasha takes a job at NeoGaming Corp, the company behind Jungle Quest. As she navigates the corporate world, she uncovers a horrifying secret: a bug in the game traps players inside until they die. Armed with evidence, she confronts Alison, the company's CEO, and strikes a deal to keep the bug a secret in exchange for Alison’s help to save her brother. With NeoGaming Corp teetering on the brink of bankruptcy, Alison agrees. Natasha learns that the only way to rescue Alex is to venture into the perilous game world herself. Alison, knowing the future of his company hangs in the balance, joins her on this dangerous quest. Together, they must navigate the treacherous jungle, solve intricate puzzles, and battle deadly foes, all while racing against time to save Alex and bring him back to reality. In this high-stakes adventure, Natasha and Alison discover that the game’s true challenge is not just survival, but the strength of their resolve and the courage to face their deepest fears. Will Natasha and Alison succeed in rescuing Alex and saving NeoGaming Corp, or will they become permanent captives of Jungle Quest? Dive into this thrilling novel where the lines between reality and virtual reality blur, and the only way out is through.
Tomisin_Osarz · 35.8K Views
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