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Hard Core Grinding

Grinding to Become the Martial Saint of the Mortal World

Jiang Ning Transmigrates at a Time of Turmoil To protect himself, he began training in martial arts using his “grinding experience” panel, quietly building his strength. Gradually, he discovered that as his cultivation techniques broke through their limits, various attributes began to manifest some even concealing the authority of divine beings. Through the martial path, he started to harness both divine authority and innate supernatural powers. [Five-Animal Fist] : From the initial grind to the perfected state constantly breaking through limits and acquiring various attributes: the five vital organs store essence and each harbors divine power. [Indestructible Body] : From the initial grind to perfection continuously shattering limits and acquiring myriad attributes, endowing him with an unbreakable golden body and immortal divine bones. [Inner Alchemy and Life Cultivation] : From the initial grind to perfection relentlessly breaks limits and gathers various attributes that allow him to remain at the pinnacle and attain immortality. One day, the Martial Saint who had kept the world subdued for eight hundred years struck at him. He slowly smiled. “Are you trying to attack a divine being?” When the very weapon once capable of slaying immortals and annihilating gods fell upon his head, he merely tilted his head slightly; not a single hair was disturbed. “My foundation has long been forged into an indestructible golden body!”
LordoftheReader · 20.9K Views

Twelveth Core Mage

In a world shaped by gods, destiny, and prophecy, everything follows a predetermined cycle. The Five Goddesses rule the heavens, having sealed away their sole brother, Kaelis, the God of Unity, long ago—twisting his name into the God of Chaos to erase his true purpose. With his fall, the Hero’s Party defeated the Demon Lord, and non-human races perished one by one, leaving only humans to rule the world. Before Kaelis was sealed, however, eight monoliths descended, warning that once every odd century, a Destined One would be born—either a harbinger of chaos or tranquility. This prophecy became an unshakable truth, with the world rising and falling in accordance with these chosen individuals. Yet, centuries later, long after the last Destined One passed, the world faced a new calamity. The ley lines of mana, the lifeblood of magic, began to wither. The Church of the Five declared it divine will, while scholars and mages sought a solution. One woman—a brilliant but infamous sorceress—discovered the cause and took it upon herself to restore the mana flow. She succeeded—but her actions tore open a rift between dimensions, unleashing monsters not born of this world. Though the breach was eventually sealed, the damage was irreversible. The world changed forever, and she vanished into legend—reviled by some, revered by others. Now, in the present era, the world exists in tenuous balance. Monsters roam the land, kings rule their fractured domains, and the Church maintains its iron grip. No new Destined One has emerged. The world expects another cycle to begin. Then, he is born. A child without prophecy, without divine origin, without fate. A soul not from this world. Unlike the Destined Ones of legend, his birth was never foreseen by the gods—an impossibility that throws the celestial order into chaos and confusion. For the first time, something has entered this world without the hand of the divine guiding it. He is not a hero. He is not the chosen one. He is an anomaly. And in a world where destiny dictates all, a man with no fate may be the most dangerous force of all.
Brice_King · 1.4K Views

Ash Runner

In the Ashen Reach, a cursed wasteland of black dunes and ember-storms, Torv “Ash” Kren runs alone, hauling glowing ember-shards in a battered sled. Once a raider, he quit when his crew torched innocence—now he trades magic fuel for water, machete chipped, coat patched, one job from death. An ember-storm cracks his sled—shards spill—when Lysa “Ember” Vey stumbles from the haze, half-dead, clutching a red-hot Core Ember worth a fortune or a grave. Lysa’s an ash-witch—bends shards into fire-blades, hunted by warlord Krax for a 10,000-shard bounty. She offers Torv 2,000 to run her to the Free Drift, rebel camp past the Dune Wall—or leave him dry in the sand. Torv’s gut says ditch her—warlord’s hounds close—but her ember buys time, and his Ash Runner Sense wakes: kills earn miles, power grows. They trek—raiders bleed, storms burn—Torv’s machete sings (+500 miles, Dune Dash), Lysa’s fire cuts deep. Krax’s dogs tear closer—ember-teeth glint—when the Core cracks, whispering: “Free me, claim all.” Truth hits: Lysa’s bounty’s fake—Krax wants the Core that cursed the Reach. Torv’s past crew died for it—he’s bound to the ash. Miles climb (Ash Veil, 1,000)—lungs scar, Lysa’s shard burns her grip. At the Dune Wall, Krax looms—Torv carves, Lysa flares—Core shatters, Reach shakes. Warlord falls—shards rain—but Torv’s ash-coated, Lysa’s bleeding. A new ember glows west—next run calls. Grind, fire, survival—will Torv and Lysa outrun the curse, or burn in it?
Javu_Anele · 2.8K Views
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