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Dungeon Slaves

The Undead's Personal Slave

Samantha never expected to find magic in her hometown, let alone in a dimly lit bar on a rainy Tuesday night. Yet here she was, perched on a barstool at the Black Swan, her world about to tilt on its axis. The air thrummed with an otherworldly energy she couldn't quite place. Ethereal dancers moved like smoke across the floor, their bodies fluid and mesmerizing. As Samantha nursed her drink, she felt the weight of curious stares prickling her skin. That's when she saw him. Marcus. A name she didn't know yet, but one that would soon be etched into her very soul. Their eyes locked across the crowded room, and Samantha's breath caught in her throat. He moved with predatory grace, all lean muscle and barely restrained power. Their first interaction was as intoxicating as it was bewildering. One moment, he was her gallant protector, rescuing her from an overly aggressive drunk. The next, his eyes hardened to chips of ice as he snarled, "Stupid girl," before melting into the shadows. Samantha's mind reeled, but her body hummed with an excitement she couldn't explain. Little did she know, this encounter was merely the first step into a world beyond her wildest fantasies – a realm where vampires ruled the night and pain blurred exquisitely with pleasure. As she delved deeper into this hidden society, Samantha found herself drawn to the intoxicating blend of power, submission, and supernatural allure. The crack of a whip, the whisper of leather, the exquisite sting of fangs – each sensation pushed her boundaries and ignited desires she never knew existed. But with every ecstatic high came the sobering reality of danger. Vampire politics were as deadly as they were intricate, and Samantha soon realized she was a pawn in a game where the stakes were life, death, and eternal servitude. As she left the Black Swan that night, Samantha couldn't shake the feeling that she stood on the precipice of something life-changing. She had no idea how right she was, or how deeply she would fall into a passionate, dangerous dance with forces beyond her imagination. The real question was: in this world where pleasure and peril intertwined so intimately, would she emerge empowered... or lose herself completely?
rach_sales · 123.2K Views

Not another Dungeon Story

It did not matter who you were. A noble’s blood, a scholar’s wisdom, a merchant’s wealth—none of it meant a damn thing inside the dungeons. Once you stepped beyond those gates, past the threshold where light faded and the unknown swallowed all, there was only one truth that mattered. The strong ruled. The weak perished. It did not matter if you were a prince or a beggar, a decorated warrior or a nameless fool. The dungeon did not care. It did not discriminate. It only tested, again and again, until your bones lay among the countless others who had thought themselves worthy. For most, dungeon diving was not a choice—it was survival. In this city of towering walls and endless ambition, men and women bled for the chance to carve their names into history. They fought for coin, for glory, for the slim chance of rising above their station. They fought because, in Dragnir, power was the only thing that truly mattered. Some dove for wealth, their eyes glimmering with the promise of fortune buried in the depths. Others sought fame, desperate for their names to be whispered in awe, their deeds recorded in legend. And then there were those who fought for power—not for riches, not for glory, but for strength itself. Because in the end, power was the only thing that meant anything. And so, they fought. Again and again, against monsters that never died, in dungeons that never emptied. They struggled, they endured, they bled, and still, the dungeons called for more. For some, the call was a curse. For others, a promise. But no matter the reason, no matter their fate—once they stepped inside, they belonged to the dungeon. And the dungeons… never let go. Right Dungeons, because it's not only one but Three of them with different kinds of hell to offer, will you dive?.
57Hertz · 12.9K Views

Dungeon of Niflheim

In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.
Sword_immortal1 · 1.8M Views
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