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guardian of heroes

The Novel Dimensions In the beginning, God, the Supreme Creator, brought forth countless worlds, each teeming with life, energy, and the endless possibilities of fate. To oversee these worlds, He created the gods—beings of immense power tasked with maintaining balance and order within their assigned realms. Under these gods, the Asuras were formed, loyal enforcers who upheld the laws of existence within the dimensions. Yet, peace is but a fleeting dream. From the shadows of the void, the banished angel Gabriel rose once more, forsaking his past identity to become Omnipholus—the Demonic God of All Realms. With a single purpose driving him, he sought to do what none had dared: eradicate God completely. And so, he whispered his corruption into the heart of a once-great deity—Aruka, a god who soon fell from grace. With his newfound darkness, Aruka reshaped his realm into something never before seen: The Novel Dimensions. Each dimension became a mere fragment of a grand narrative, their fates dictated by stories written for the gods’ entertainment. The people within these worlds lived their lives, unaware that their struggles, their victories, and even their suffering were but pages in a book dictated by forces beyond their comprehension. The Six Stages of the Novel Dimensions Aruka, now fully embracing his corruption, divided the worlds under his control into six escalating trials: 1. Story Stage – The foundation of the world, where everything follows a prewritten narrative. 2. Apocalypse Stage – A test of survival, where civilizations must overcome an apocalypse-level threat. They are granted three attempts—a tutorial, of sorts. 3. King Stage – A war against a threat far surpassing the apocalypse, a sovereign of destruction known as a King. 4. Unknown Stage – Beyond comprehension, an enemy so powerful it is known only as the Unknown. Here, only one attempt is given. 5. Immortal Stage – A realm beyond even the Unknown. Here, the threats are truly eternal—only a transcendent being can defeat them. No dimension has ever passed this stage. 6. Transcendent Stage – A stage so unfathomable that none have reached it, and its true nature remains a mystery. To ensure these trials were not completely unwinnable, Aruka dictated that each stage must have a happy ending with at least a 60% success rate—except for the Apocalypse Stage, which required a minimum of 50%. The Seven Pillars of the Novel Dimensions To maintain the cycle of stories, Aruka established seven fundamental forces governing the dimensions: 1. Asuras – The enforcers who ensure the rules of the novel dimensions are followed. 2. Legends – Historical figures of great renown who work to prevent excessive deaths, protect the Main Character and Lead Roles, and ensure a good ending. 3. Story Writer – The unseen force shaping the plot, writing the journey of the Main Character, the Lead Roles, and the progression of each stage. 4. The Stages – The ever-looming trials that must be overcome for the world to progress. 5. Main Character – The destined savior, the one meant to lead the world to victory. The world can still be saved without them, but their death brings irreversible consequences. 6. Lead Roles – The chosen ones who aid the Main Character, guiding and supporting them. 7. Rules – The unbreakable laws of the dimensions: • Asuras and Legends cannot interfere directly, only through revelations passed to priests and priestesses. • Mortals, including the Main Character and Lead Roles, must never learn the truth about the Novel Dimensions. • If the Apocalypse Stage proves too difficult, the Legends may seek outside help by inviting a Guest from another dimension. The Guest: A Force of Change A Guest is an individual summoned from a different dimension to aid in the Apocalypse Stage. However, their arrival is bound by strict conditions: • The dimension must still be …..
World_Quest22 · 357 Views

Heroes Of The Fictional Worlds

Summary of Heroes Of The Fictional Worlds The Omni Voyagers follows the epic journey of four powerful individuals—Himothy, Him, Draco, and MaxedInfinite—each with unique abilities and ambitions, as they traverse various universes, forming bonds, gaining power, and leaving a legacy of unity and strength. Their girlfriends, Mira Yu, Demitra Athena, Wednesday Athena, and Eliana Elizabeth, play integral roles, bringing emotional depth and connection to their story. Major Plot Points: 1. Exploration and Adventure The Omni Voyagers explore legendary universes like One Piece, Dragon Ball Super, Naruto, Demon Slayer, and Solo Leveling. They forge friendships with iconic characters while introducing their girlfriends to these worlds, creating memorable experiences and leaving a mark on each universe. 2. Camaraderie and Romance Their relationships with their girlfriends deepen, showcasing love, loyalty, and emotional growth. Each couple shares unique dynamics, from Himothy’s flirtatious charm with Mira to Draco’s playful teasing with Wednesday. The girlfriends add strength and personality to the group, becoming essential parts of their adventures. 3. Power and Growth The Omni Voyagers’ ultimate goal of achieving unparalleled power is realized when they copy each other’s abilities after returning to their homeverse, the Eclipsed Eternity. This act symbolizes their unity, trust, and mutual respect as a team, culminating in their evolution as complete and balanced warriors. 4. The Final Journey Home After saying heartfelt goodbyes to friends like Naruto and his companions, they return to Eclipsed Eternity to make it their permanent home. The series concludes with peaceful and heartwarming scenes of love and reflection as the Voyagers spend time with their girlfriends, expressing their devotion and gratitude for one another. Themes: Unity and Friendship: The bond between the Omni Voyagers and their allies reflects the importance of teamwork and mutual respect. Love and Relationships: Each romance adds emotional depth, highlighting the power of love to anchor and inspire even the most powerful beings. Adventure and Legacy: Exploring diverse universes showcases the thrill of discovery and the desire to leave a meaningful legacy. Growth and Fulfillment: Achieving their ultimate power and settling down in their homeverse signifies the completion of their journey and personal growth. The series ends on a note of eternal love and unity, with each Voyager reaffirming their bond with their significant other and embracing the peace they’ve worked so hard to achieve. The Omni Voyagers is a story of epic adventures, emotional connections, and the pursuit of harmony and fulfillment.
James_Arthur1236 · 13.9K Views

Villain by Force: Heroes Are My Prey

Linggis Joe, a hybrid class hunter specializing in both support and swordsmanship, had one goal in life: stay under the radar and live comfortably. Despite being a skilled swordsman, he intentionally downplayed his abilities to maintain his role as a support, avoiding attention from superiors who might assign him to high-profile parties filled with Rank S hunters. For Linggis, fame, rank promotions, or extra money were unnecessary. The steady salary of a Rank A hunter was more than enough. Linggis spent most of his days analyzing the lives of Rank S and SS hunters through social media or observing them during raids—not out of admiration, but to ensure he stayed far away from their chaotic world. All he wanted was a quiet, predictable life without the burden of joining elite parties or dealing with the responsibilities that came with them. But his peaceful existence shattered during a raid. A spear, thrown by a renowned hunter, ricocheted off a monster and flew toward him. In his attempt to avoid it, Linggis fell into a deep abyss within the dungeon. When he woke up, he was no longer in his world. His system had been replaced with the Pure System, resetting all his levels to zero. Now, he couldn’t rely on the usual methods of leveling up; instead, he had to improve through conventional means like training and perseverance. To make matters worse, the system had assigned him the role of a villain. If he refused, the system would kill him. Trapped in this new reality, Linggis Joe must confront heroes sent to stop him while trying to navigate a world that despises him. Can Linggis Joe survive in a world that demands his downfall? Or will he succumb to the villainous role forced upon him?
Levi_lly · 936 Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.6K Views
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