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Does Punching Fingers Kill Him

Finding Him (BxB+)

Kalypso "Kali" Brunn was searching. He was trying to find someone he once knew well, someone he'd lost without even realizing. Kali needed the man who could wholeheartedly love himself and the company of others yet live happily, even alone. That someone wouldn't need another leading their life, completely shaping every thought he had, each action he performed, and the emotions he'd felt. He simply had to see that man's lost smile once more, a smile so true and pure, and he believed the Black Manor was the best place to look. It was the perfect home for Kali to find himself again. A peaceful, private, and honest(deceptively so) abode for him to relax and heal in. It seemingly had the most perfect conditions. The only downside of the new arrangement would be that he's yet to shake off his loneliness. He's determined to get along with his new housemates, but it's proven to be hard, especially as half of them blatantly ignore him and the other half downright hate his mere presence. But who's to say the future won't change? Perhaps his clumsy, self-deprecating ways will finally garner him some much-needed attention. Maybe they'll see just how much he needs someone to stand by him, even if he happens to claim otherwise for pride's sake... Or suppose they could continue to ignore him until he stays forever stuck in his regrettable past. Kali doesn't want to think about the 'scumbag' he ran away from or the friends that hurt him. They didn't deserve his tears any more than he deserved the emotional turmoil he'd suffered through.
Shady_Sunflower · 2.8K Views

Thou Shall Kill

In the gleaming city of Tevnim, where futuristic technology meets the echoes of lost kingdoms, four friends make a discovery that will alter their lives forever. Buried beneath centuries of rubble lies an ancient artifact, its dormant power humming with the secrets of a bygone era. When the friends awaken its slumbering magic, they are catapulted 150 years into the past—landing just ten years before the Great War, the conflict that will redefine the fate of magic itself. Awakening in the bodies of the Four Knights of the Elements, the friends are thrust into the troubled Kingdom of Crniu, standing on the brink of conflict. They must navigate this world as: Gigi, a brilliant artifact researcher, now inhabits the body of the enigmatic Knight, Lady Morgana Valtoris. Borton, a master sharpshooter, becomes the stoic Knight of Ice, Sir Caelan Frostfall. Devena, an innovative chemist, awakens as the fiery Knight of Flames, Lady Seraphina Ignis. Spike, a battle-hardened soldier, assumes the role of the ferocious Knight of Earth, Sir Fenir Wilborne. But all is not as it seems. The knights they’ve become are seen as cursed failures—outcasts believed to be the downfall of Crniu’s noble order. Branded with the mark of “Thou Shall Kill,” the friends are trapped in a prophecy that foretells betrayal and bloodshed, knowing they have just ten years before the war erupts. With each day that passes, they struggle to wield powers they barely comprehend and decide how far they’re willing to go to prevent the tragedy they know is coming. In a world where every choice can alter history, one question haunts them: Will they rewrite the fate of magic and become the heroes history never knew, or will they seal their new hosts' legacies as the failures that doomed an entire era?
Pixiom · 9.1K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.7K Views
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