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Anime Free Onlin

"DEADLY ANIME ADDICTION"

A Few Warnings for the Reader: This short novel is written for people who appreciate Japanese anime – a worldwide community numbering in the hundreds of millions. It's important to understand from the start that anime is not just "children's cartoons," as animation is often perceived in places like Europe and the USA. Anime represents a distinct form of animation and a significant cultural force, almost like "super-cinema." It can be incredibly dynamic and explore serious themes. Now, let's be honest, a large portion of anime is… not great. Maybe around 90% could be considered simply "okay" or even, let's say, "trashy." It can be blatant, silly, and not particularly engaging. Many viewers watch one of these less impressive shows and then assume all anime is similar. But that's a mistake! Understand this: by doing that, you're missing out on potentially the most captivating entertainment of your life. That's not an exaggeration – it's a genuine perspective. But the remaining 10%? That's where the true "super-cinema" lies. Good anime is unmatched in its ability to tell emotionally resonant stories and deliver dynamic action. Anime creators are free to push boundaries. Their imaginations delve into the complexities of the human heart, challenging the common "European view" that restricts animation to children. This story(it's not a Fanfiction!) is a tribute to a classic anime called "Fate." Fate is not my personal absolute favorite – there are masterpieces which incredibly hard to surpass. But still, it's a powerful example of the story started as a simple eroge and converted to a deeply emotional cult film.
AlviChanti · 1.1K Views

Eden Online

In the twenty-first century, the world experienced explosive technological advancements in robotics and artificial intelligence, government-granted major loans to common households, and the possession of new-gen androids gradually erased human labor from every different field in the workforce. People in first-world countries from the middle class up were the first to enjoy the freedom of time and improved quality of life granted by the household androids working in their stead. With a steady flow of income provided by their working androids and the leisure of time on their hands, people started turning to entertainment for their indulgence. Around that time, Future Electronics shocked the world in 2056 with its first full-dive virtual reality headset, Eden VR. And with it came the VRMMORPG, Eden Online. Jointly invested by 100 countries, which granted half the world access to a virtual second life, everyone believed it would be the greatest source of entertainment for the following decades to come. However, contrary to everyone’s expectations, Eden Online’s high-difficulty settings tormented players instead. Set in a post-apocalyptic future ravaged by disasters where humanity has been forced to retreat inside fortified cities with high-rise walls, players can only challenge the savage beasts, mutants, and infected beyond with their wits, gears, and skills. The benefit of becoming stronger through a leveling system is not a feature of the first-generation VRMMORPG that defined the twenty-first century for games. Despite players’ dissatisfactions and complaints, Eden Online remained staunch in its theme with the government’s backing and encouragement. For whatever purposes and intent Future Electronics and the government may have, Desmond Gray, is one of the rare players willing to challenge the world of Eden Online. However, what drives Desmond to play such an unenjoyable and self-torturous game? Could there be more to the game than what it seems? This is his story.
Pointbreak · 226.4K Views
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