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Heal Hero Anime

"DEADLY ANIME ADDICTION"

A Few Warnings for the Reader: This short novel is written for people who appreciate Japanese anime – a worldwide community numbering in the hundreds of millions. It's important to understand from the start that anime is not just "children's cartoons," as animation is often perceived in places like Europe and the USA. Anime represents a distinct form of animation and a significant cultural force, almost like "super-cinema." It can be incredibly dynamic and explore serious themes. Now, let's be honest, a large portion of anime is… not great. Maybe around 90% could be considered simply "okay" or even, let's say, "trashy." It can be blatant, silly, and not particularly engaging. Many viewers watch one of these less impressive shows and then assume all anime is similar. But that's a mistake! Understand this: by doing that, you're missing out on potentially the most captivating entertainment of your life. That's not an exaggeration – it's a genuine perspective. But the remaining 10%? That's where the true "super-cinema" lies. Good anime is unmatched in its ability to tell emotionally resonant stories and deliver dynamic action. Anime creators are free to push boundaries. Their imaginations delve into the complexities of the human heart, challenging the common "European view" that restricts animation to children. This story(it's not a Fanfiction!) is a tribute to a classic anime called "Fate." Fate is not my personal absolute favorite – there are masterpieces which incredibly hard to surpass. But still, it's a powerful example of the story started as a simple eroge and converted to a deeply emotional cult film.
AlviChanti · 2.1K Views

Game Design : Step one, heal the players

*Note: I am not the author, merely a humble translator. Crab OG author : 喝一杯红酒 OG title : 游戏制作:从治愈玩家开始 Chen Xu travelled to a parallel world and was surprised to find that many classic and excellent games from his previous life were missing. I had a plan, but why did I get an 'emotion collection system', and the emotions such as happiness, sadness, excitement, fear, anger and other emotions provided by players who have played the games I made can make me stronger? But why is it so much easier to get anger than happiness? Looking at his score, Chen Xu expressed his confusion. As a result, Chen Xu's career as a game designer gradually took a turn for the worse. In Undertale, countless players pounded the table and screamed: I was cheated by this game! In Outlast, countless players screamed, my cabinet moved and I stopped playing. In Dark Souls, when countless players entered the game smiling, "Go away, please go away, leave the Firekeeper behind and go out with your flame, we don't want to link the fire! Soap, Alex and Ghost were sacrificed in Call of Duty; Zack and Aerith were killed in Final Fantasy 7; Arthur and John were betrayed in Red Dead Redemption; Countless players went berserk: "You bastards! Can't we be kinder to the protagonists? Q: How do you feel about the players' anger towards you? Facing the reporter's question, Chen Xu smiled slightly: This isn’t criticism, this is encouragement from players around the world to me, this is love! Thank you all, I will keep up the good work!
Pepper_Crab · 103K Views

The Hero Does not want to be a Hero

Kail, a 23-year-old customer support agent, found himself in an unexpected predicament – he was somehow transported into the world of his beloved RPG game, "Stopping Ragnarok." To his astonishment, he wasn't alone in this bizarre adventure. Eight other players, supposedly the chosen ones destined to rescue the world within the game, joined him on this quest. Their mission? To thwart the sinister forces threatening to eradicate humanity in Terra Mercuria. It all sounded quite epic, at least in theory. However, as they delved into their adventure, reality quickly dispelled any grandiose expectations. The warrior turned out to be rather, well, twinkish, not exactly the imposing figure Kail had imagined. The mage had an odd fascination with dark magic, which was more intriguing than practical. The healer, a girl, had an unexpected twist – she possessed an anatomical surprise that defied convention. The Rogue, meant to be stealthy and ruthless, was far too polite and kind-hearted to fit the bill. The Ranger, whose title suggested environmental awareness, displayed a conspicuous disregard for nature's well-being. The Paladin, expected to be virtuous and noble, seemed more interested in flirting than righteousness. The Necromancer, a master of the undead, harbored a comical fear of his own creations. And then there was the Hero, the one designated to lead this motley crew. To Kail's surprise, the Hero vehemently rejected his role and instead clung to Kail, the Bard, as if he were a lifeline in this absurd world. So, while their mission to save Terra Mercuria remained a noble pursuit in theory, the reality of their adventure was shaping up to be quite the comedic spectacle.
Cheene_Basa · 3.7K Views
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